Server side, yes, not client. Lapsus calami. Fireworks out of control? This whole game is pretty much not in your control. You don't direct the bullets and unit accuracy. You don't dictate which will penetrate. Only thing you do is increase the chances. Nothing else. This whole game is "position yourself to give yourself the best chance".
COH3 in e-sports mode would most definitely increase the cheats. The more popular the game, the larger number of hack software. If people decide to cheat while playing the tournament, live, in front of thousands of people and admins looking over their shoulder (CS GO)...
Except for the lapsus, which blatantly false statements am I claiming?
Cheats already exist for the game and this has been the case since CoH1. People had been banned for it.
The biggest advantage the genre has over it's competitors is the type of cheats and how much advantage they can provide over regular play. Compare a wallhack/aimbot vs a removal of fog of war/minimap information. The first one becomes gods while the 2nd ones they just play just above average. Specially on COH2 which is so dynamic as less about tech/macro decisions which you need to hide compared to SC2/AOE2/WC3.
If you mostly play 3v3/4v4 cheats (outside drophacks) impact is pretty much null.
I also dont like it if e sports becomes the focus, it will mean watering down things. Coh as a whole has to much rng to have it be viable in a esport setting.
Shots missing or bouncing are not done in e sports, they would loose their minds, clicks per minute and 100% outcomes of intended actions is mostly the way to go. Hell i bet even retreat is not right for esports.
People keep repeating this mantra like parrots.
WC3: Blademaster (a hero). Values might be off but the general idea is the same.
Lv1 dmg 26-48 (random). One of it's 3 basic abilities is Critical strike. 15% chance to deal 2x/3x/4x dmg depending on lv.
One of ORCs unique item is an Orb that can dispel and slow at a 30% chance.
There are other heroes which have evasion based on chance and crit as well. There are common units which makes units miss (still RNG).
Item drops are crucial, game changing and are random.
AOE2: Ballistics and Thumb ring (technologies) are a thing cause ranged units don't have 100% accuracy. Same with siege units, specially if you are in a Trebuchet war.
Players have 0 agency regarding where their resources spawn. It can be in a safe position at the back of your base or be in the front of it, just outside a small hill which the enemy can abuse the height bonus advantage.
I think this is enough offtopic for this thread so i'm gonna make a new thread so whoever wants can continue there.
https://www.coh2.org/topic/107192/rng