Rifle Company Should have the M1919
![avatar of CODGUY](/uploads/avatar/26470.png?updated=1564776360)
Posts: 888
Yes and give the EZ8 WP rounds.
![avatar of WunderKatze](/uploads/avatar/105062.jpg?updated=1601965693)
Posts: 25
Rather the way I see it these are the changes that could be made:
1. Replace RE flamethrower with a 4 man rifle squad call in that can upgrade flamethrower and has a satchel charge (or maybe grenade if that is too strong)
2. Reduce sprint MU cost from 15 to 10. (I really don't think that sprint should cost as much as smoke rifle grenades, smoke is clearly superior... Also if you think about Cover to Cover it is 60MU for a smoke drop and a army sprint, clearly rifle man sprint is over costed)
![avatar of Zzoner](/images/no_av.png)
Posts: 52
![avatar of Zzoner](/images/no_av.png)
Posts: 52
![avatar of Aarotron](/uploads/avatar/22034.png?updated=1556798103)
Posts: 563
I don't think Rifle should have m1919s. The M1919s require you to be stationary. The commander is built around highly mobility thematically. I think balance wise it would make it better.
Rather the way I see it these are the changes that could be made:
1. Replace RE flamethrower with a 4 man rifle squad call in that can upgrade flamethrower and has a satchel charge (or maybe grenade if that is too strong)
2. Reduce sprint MU cost from 15 to 10. (I really don't think that sprint should cost as much as smoke rifle grenades, smoke is clearly superior... Also if you think about Cover to Cover it is 60MU for a smoke drop and a army sprint, clearly rifle man sprint is over costed)
I really like the idea of 4 man dedicated anti garrison squad idea.
![avatar of SupremeStefan](/uploads/avatar/14291.jpg?updated=1428010492)
Posts: 1220
![avatar of Unit G17](/uploads/avatar/32595.jpg?updated=1547306607)
Posts: 498
But even then the doctrine could use some munition and fuel booster, like a supply truck similar to the ostheer opel or the okw 223.
![avatar of Support Sapper](/uploads/avatar/41907.png?updated=1653299013)
Posts: 1220 | Subs: 1
on serious side, i think a dedicated flame rifle squad is a good ideal, too. And there can be a 6 man upgrade which take all slot, add a carbine to the squad and also unlock fire up.
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
![avatar of Support Sapper](/uploads/avatar/41907.png?updated=1653299013)
Posts: 1220 | Subs: 1
M1919 lmg and sprinting won't work well together. But I like the idea of a thompson upgrade for riflemen.
But even then the doctrine could use some munition and fuel booster, like a supply truck similar to the ostheer opel or the okw 223.
the US should have their own supplies for sure, but sadly the model doesnt exist. But the soviet have a truck model.
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
the US should have their own supplies for sure, but sadly the model doesnt exist. But the soviet have a truck model.
There is an abundance of usf halftrack variations in the game, simply using one of them would suffice
![avatar of Unit G17](/uploads/avatar/32595.jpg?updated=1547306607)
Posts: 498
the US should have their own supplies for sure, but sadly the model doesnt exist. But the soviet have a truck model.
How about a WC51 with some boxes on its rear? (afaik adding already existing models to a vehicle is possible)
![avatar of Support Sapper](/uploads/avatar/41907.png?updated=1653299013)
Posts: 1220 | Subs: 1
How about a WC51 with some boxes on its rear? (afaik adding already existing models to a vehicle is possible)
oh, i almost forgot we sill have that car, it i see several mod with it, i think it can be done.
![avatar of Riley](/uploads/avatar/50481.jpg?updated=1567144722)
Posts: 268
![avatar of CODGUY](/uploads/avatar/26470.png?updated=1564776360)
Posts: 888
I don't think Rifle should have m1919s. The M1919s require you to be stationary. The commander is built around highly mobility thematically. I think balance wise it would make it better.
Rather the way I see it these are the changes that could be made:
1. Replace RE flamethrower with a 4 man rifle squad call in that can upgrade flamethrower and has a satchel charge (or maybe grenade if that is too strong)
2. Reduce sprint MU cost from 15 to 10. (I really don't think that sprint should cost as much as smoke rifle grenades, smoke is clearly superior... Also if you think about Cover to Cover it is 60MU for a smoke drop and a army sprint, clearly rifle man sprint is over costed)
Okay but the argument that the M1919 requires your Riflemen to be stationary for a mobile doctrine sounds kind of strange to me when they gave them the ability to make fighting positions, that's not a very mobility-centric ability.
![avatar of KiwiBirb](/images/no_av.png)
Posts: 789
![avatar of Spoof](/images/avatars/sturmpioneer.png?updated=1414778198)
Posts: 449
Personally I would go for a m1 carbine upgrade as it would be far more unique. If you want a Thompson squad you can get can rifles, paras or rangers
Why? Aren't carbines shittier?
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Why? Aren't carbines shittier?
RET ones? Sure.
Para ones? Not really, but most certainly not good or unique enough to warrant them being upgrade.
![avatar of Sander93](/images/no_av.png)
Posts: 3166 | Subs: 6
Personally I would go for a m1 carbine upgrade as it would be far more unique. If you want a Thompson squad you can get can rifles, paras or rangers
For the record, 5x elite carbines would have similar or worse dps in every category compared to 3x M1 Garand and 2x BAR. They'd be significantly worse at long range. They'd only have better moving DPS at close to mid range.
Posts: 3588 | Subs: 3
I don't think Rifle should have m1919s. The M1919s require you to be stationary. The commander is built around highly mobility thematically.
True, hence why it includes the highly mobile rifleman field defenses.
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