T70 aec stuarts are all a tier higher in terms of cost/timing and preformance. That they can deal with halftracks is intended. However its not like they 2 shot halftracks as atguns and bigger tanks do.
True. Yet they have many abilities and that is why I mentioned them - as an argument showing that halftrack abilities are not making this unit that special. But there are more, even less balanced abilities, on many allied (especially UKF) potent units, such as phosphorous smoke non doc, grenades from the turret of a tank destroying AT guns, crews, etc.
Okay i get that halftracks should be somewhat simaler.
The 251 just comes to early, and the flametrack is to dangerous for it to be imune to small arms fire. Not even counting the mines doctrinal smoke etc.
Well, I don't think so. A player should basically shoot it the exact number of AT shots that the unit was balanced around. Small arms shouldn't add their damage imo (unless, of course, we allow that for allied half trucks, too) I would rather halftracks were more sturdy to promote light vehicle play.
Another argument for it would be the fact that, for example, Soviets have ptrs which are very effective against them anyway (Guards get their ptrs for free!). Also allied infantry (UKF, USF) can equip bazookas, piats on any squad so that is also not a problem to just equip them with it.
It would even out the infantry engagements a bit, too. Allies would have to equip some units with hand held ATs losing some of their AI capacity - an intended and important game design tradeoff. Now they can safely just ignore the need to purchase hand held AT or snares at that stage of the game. It leads to infantry engagements imbalance. Of course these are small details but they add up.
Finally, there are mgs which deal with halftrucks pretty well and they probably should.