durability of half-tracks
1 Sep 2020, 14:44 PM
#41
Posts: 783
Deleted to curtail spreading misinformation. -Serrith
1 Sep 2020, 14:56 PM
#42
Posts: 13496 | Subs: 1
Tbh a lot of the timing issues have to do with the Luchs and OKW mechanized. The luchs hits the field at a similar timing to the 251, yet is far more durable. This necessitates the AEC(and stuart) bejng available at the timings they are, which correspondingly makes the 251 tough to keep around. Push back the luchs timing and it makes a lot of sense to push back stuart and aec timing.
I also want to point out that the flamer halftrack is far more lethal against infantry then the luchs, but trades durability for it. I dont think the 251 should get much by way of buffs lest a unit that already has devastating potential become overpowered.
My suggestion would to make mecha cost the same T1 move the extra cost to engineers upgrade that also take longer to complete so that Luch can be delayed.
As for FHT my suggestion would be to to make it more durable but move AOE from autofire to an ability adding AOE for a limited or using a "grenade" type mechanism or using the Centaur strafe (as AE has done for WASP in his mode).
Flame vehicles would be allot more balanced if their damage was timed limited.
1 Sep 2020, 15:12 PM
#43
Posts: 3166 | Subs: 6
Tbh a lot of the timing issues have to do with the Luchs and OKW mechanized. The luchs hits the field at a similar timing to the 251
Similar timing? The 251 takes (40+20+30-20=) 70 fuel to get while the Luchs takes (15+45+60-10=) 110 fuel. That's a whole 2-3 minutes later in the average 1v1 match with 15-25fu/m with the occasional cut-off.
The Luchs definitely does not need any worse timing than it currently has. It's rarely used anymore and when it got nerfed with a longer build time ~2 years ago it was practically never seen anymore and it had to be re-adjusted.
The timing of the AEC and the Stuart are debatable. I'd definitely agree the AEC comes out a bit too fast or at least that it kills the 223/222 and 251(/17) too fast. Instead of the dull solution of simply pushing its research time, I'd be in favour of changing its damage from 120 to 100 so that it would increase the shots to kill 320hp vehicles while not increasing the shots to kill of 400hp vehicles (with damage going to 160 at vet 3 for better scaling). That way the UKF would get to keep their fast LV deterrent to compensate the lack of mainline infantry snares while giving the Axis lights that suffer the most from it (223/222/251/215-17) a bit more room to escape it.
I think the 251 itself is absolutely fine though. It's strong enough as it is.
1 Sep 2020, 16:59 PM
#44
Posts: 5279
Similar timing? The 251 takes (40+20+30-20=) 70 fuel to get while the Luchs takes (15+45+60-10=) 110 fuel. That's a whole 2-3 minutes later in the average 1v1 match with 15-25fu/m with the occasional cut-off.
The Luchs definitely does not need any worse timing than it currently has. It's rarely used anymore and when it got nerfed with a longer build time ~2 years ago it was practically never seen anymore and it had to be re-adjusted.
The timing of the AEC and the Stuart are debatable. I'd definitely agree the AEC comes out a bit too fast or at least that it kills the 223/222 and 251(/17) too fast. Instead of the dull solution of simply pushing its research time, I'd be in favour of changing its damage from 120 to 100 so that it would increase the shots to kill 320hp vehicles while not increasing the shots to kill of 400hp vehicles (with damage going to 160 at vet 3 for better scaling). That way the UKF would get to keep their fast LV deterrent to compensate the lack of mainline infantry snares while giving the Axis lights that suffer the most from it (223/222/251/215-17) a bit more room to escape it.
I think the 251 itself is absolutely fine though. It's strong enough as it is.
This all seems more than reasonable
1 Sep 2020, 17:34 PM
#45
Posts: 783
Similar timing? The 251 takes (40+20+30-20=) 70 fuel to get while the Luchs takes (15+45+60-10=) 110 fuel. That's a whole 2-3 minutes later in the average 1v1 match with 15-25fu/m with the occasional cut-off.
You're right, I was thinking battlegroup fuel cost and also not factoring in tier 1 skipping for ostheer. My mistake, I pruned my original post.
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