Is the WC 51 overperforming ?
Posts: 518
Kubel: non doctrinal, Costs a bit more MP, can also cap points, can not transport any troops and overall sucks against infantry, let alone light vehicles. Gets slaughtered by WC 51
UC: non doctrinal, can repair itself ( for ammo ), Can transport troops when without upgrade, is decent against infantry, more MP and Ammo needed, can not cap points, more time passes till it can be upgraded
OKW 221: doctrinal, can not cap points, Needs fuel, can repair itself ( for ammo ), okish against infantry, has some useful abilities ( of which one you will probably never use as it need vet 5 for it ) , can obv. not transport infantry, no ammo needed. Will get beaten by WC 51
In my opinion the WC 51s MG should deal far less damage. Especailly against light vehicles like the OKWs 221 or the 251. Even without a great MG it still has much to offer.
One thing that is also worth mentioning imo is that the UC got nerfed and its upgrades stuck behind T1 because it was too good. So why doesn't the same apply to the WC 51? Why isn't it considered too good. After all it gets its Upgrade earlier than the UC ( and even earlier than the old UC) and even has more and better abilities than the UC ( flamethrower left aside )
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But that's a big "if" considering the fact that there is a grand total of zero people on coh2 with technical knowledge needed to build any kind of patch from relic side now.
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Posts: 321
The unit, no doubt, is very good even without vet. Atleast when I play USF I always use Mech
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(things OP missed:
range advantage
passenger can compared to UC where passenger can not shoot
Comes in the same commander slot as M3 )
Posts: 184
Yes it is overpeforming.
Posts: 138
The WC1 just needs a few tweaks on its most broken features like reduce HP so it dies to double faust, reduce the range of the MG so infantry can fire back, possibly nerf its vet1 ability so it doesn't just sprint out of danger with no hope of catching up and maybe remove mark target or arty and give it to M3 halftrack.
Posts: 17914 | Subs: 8
Another thing to add at full HP it can survive double faust.
All ultra lights can except M3 and if M3 was to get Mirageflas changes, so would it.
Posts: 8154 | Subs: 2
it is underperforming plain and simple.
(things OP missed:
range advantage
passenger can compared to UC where passenger can not shoot
Comes in the same commander slot as M3 )
Over.
The unit does so many things other similar units would want or already have.
Posts: 3114 | Subs: 2
it is underperforming plain and simple.
(things OP missed:
range advantage
passenger can compared to UC where passenger can not shoot
Comes in the same commander slot as M3 )
While I agree, I think the last one is a commander issue and not one of the unit itself.
Posts: 124
Posts: 1389 | Subs: 1
Posts: 124
The only "not ok" about WC51 is capability to shot down planes with M2HB. AFAIK it's the only fuel-free AA in the game.
its not one shot planes with M2HB. Just damage. Remember you can double faust it and its dead.
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2. no one cares about 1v1
Posts: 1794
WC51 >>> 222.
Posts: 518
its not one shot planes with M2HB. Just damage.
A single WC 51 can shoot down a 60 ammo recon plane in about 30 seconds (without the player doing anything ). The 35 Ammo recon plane can even be shot down instantly by double WC 51 ( and can be shot down by a single WC 51 if used correctly / lucky and with Vet. )
Remember you can double faust it and its dead
Remember the WC 51 has wheels and can move.
Also: Spending 50 Ammo and some Manpower ( you will lose some models when charging it ) to kill a 200 MP and 45 Ammo unit isn't exactly what I would consider a great deal
Posts: 132
If you do nerf WC 51 then the commander would be totally useless.
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