?????
Strategic reserves doctrine.
Posts: 132
Posts: 132
That's like saying riflemen have flamethrowers
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but we are talking non doc, i mean can't u give stv to CE , rifle nade to RE , etc ,etc if we count doc ?
Strategic reserves doctrine.
Posts: 682
Is it tho? Which USF commander gives the riflemen to equip flamethrowers?
Posts: 132
but we are talking non doc, i mean can't u give stv to CE , rifle nade to RE , etc ,etc if we count doc ?
Posts: 785
Posts: 682
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Not Really WFA engineer are potent "engineer" units the only thing the miss over EFA enginner are the flamers.
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All engineers should get veterancy from engineering tasks. Do any of the modteam know if this is possible? Would be great to see kills from mines be credited to the engineer that placed them
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All engineers should get veterancy from engineering tasks. Do any of the modteam know if this is possible? Would be great to see kills from mines be credited to the engineer that placed them
Posts: 498
Posts: 999 | Subs: 1
Combat engineer doin´ engineering:
*Places democharge and waits for jerry to retreat
BOOM!
And that how combat engineers got the "Combat" part in their name. :,)
BTW i like the idea. Stuff like repair/Plant mines and charges/Building could give xp to the squad. Vet bonuses should be looked after
Posts: 28
I'm afraid xp from repair can be exploited, certain units and buildings can be easily damaged by friendly fire.
(but would make more sense, currently CE and pios be like 'alright, we killed a bunch of enemies, now we know how to repair faster')
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I'm skeptical that this exploit would ever be a good use of time and units.
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Posts: 28
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I still don't get it... why new brit's medics get a pistol? Ostheers's Pios should get that + passive weapon-upgrade with urban assault pack (flamer).
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Because medics carried pistols and pioneers carried MP40s.
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