yes
can also confirm for rifle grenades from grenadiers. Really annoying since they then start to run closer into mg´s you don´t want them to be in range of
Posts: 143
yes
Posts: 1392
can also confirm for rifle grenades from grenadiers. Really annoying since they then start to run closer into mg´s you don´t want them to be in range of
Posts: 143
Posts: 56
Posts: 5279
I want to know when will you fix MGs pinning and suppressing outside of their range, especially in buildings. What is the point of the cone if they can shoot past that on auto-attack and in case of the MG42 you get insta suppressed outside of its range so it is even more annoying. Bunkers do this too.this is a ui error. When you click the building the arc comes from the center of the building but the MG is at a window. Click the MG icon and it will show a proper arc (from the window)
Posts: 56
this is a ui error. When you click the building the arc comes from the center of the building but the MG is at a window. Click the MG icon and it will show a proper arc (from the window)
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Commandos use a different weapon (the Silenced Sten weapon profile).
Posts: 626 | Subs: 1
Commandos use a different weapon (the Silenced Sten weapon profile).
Posts: 5279
So what's your idea about the HQ Glider? Are you planning to make a further changes? I mean AT gun and Mg is already available from basic structures so what's the point of having them and only them in glider.
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Posts: 3053
So let's recap on what cancer will still be in the game after the patch goes through with no more changes.
- Pack howitzers will still be braindead wipe guns.
- There's zero punishment for laying your mid and back lines with bunkers with excess resources even though only 2 (3 doctrinal) get no pop bunkers.
- Falls have basically no counter with brits except MAYBE commandos. Other than that you cannot fight them with an infantry unit.
- The KT is still a laughing stock.
- Panther vet is still outdated and has little to no meaning outside of its active abilities against super TDs. Its mobility means little when it can't hit the broad side of a barn while moving.
- G43 moving accuracy promotes blobbing and has little to no downsides.
- The jackson will still terrorize anything made of armor.
- Scotts still require 3 hits and have skill smoke.
- Skill tactician still untouched.
I'm sure there's more I just can't think of it currently besides snipers OP. And please compare the brummbar to the 105 howitzer sherman bulldozer. Dozer sherman >>>> brummbar.
Posts: 5279
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Any particular reason you specify tiger, when all heavies got that nerf?
If 2 mediums can't beat heavy with loss of 1, then heavy is too strong.
Posts: 833
So let's recap on what cancer will still be in the game after the patch goes through with no more changes.
- Pack howitzers will still be braindead wipe guns.
- There's zero punishment for laying your mid and back lines with bunkers with excess resources even though only 2 (3 doctrinal) get no pop bunkers.
- Falls have basically no counter with brits except MAYBE commandos. Other than that you cannot fight them with an infantry unit.
- The KT is still a laughing stock.
- Panther vet is still outdated and has little to no meaning outside of its active abilities against super TDs. Its mobility means little when it can't hit the broad side of a barn while moving.
- G43 moving accuracy promotes blobbing and has little to no downsides.
- The jackson will still terrorize anything made of armor.
- Scotts still require 3 hits and have skill smoke.
- Skill tactician still untouched.
I'm sure there's more I just can't think of it currently besides snipers OP. And please compare the brummbar to the 105 howitzer sherman bulldozer. Dozer sherman >>>> brummbar.
Posts: 17914 | Subs: 8
Is that 2 x 80 fuel mediums or 2 x 140 fuel mediums?
Posts: 833
Feel free to average it out.
Also, there are no 80fu med vehicles in game outside of StuGs.
Posts: 17914 | Subs: 8
Stug is a medium TD not a medium tank
Posts: 1392
And... where did I said it was a tank?
You're brainfarting HARD today.
Is it the font?
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