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WINTER PATCH v1.1

Ostheer Tech Changes : Facilitate an easier transition for Ostheer T3 to T4 builds
Option Distribution Votes
23%
38%
39%
Grenadiers reinforce cost reduction
Option Distribution Votes
51%
20%
29%
Brummbar armour buff
Option Distribution Votes
62%
18%
20%
Total votes: 175
Vote VOTE! Vote ABSTAIN
6 Feb 2020, 11:49 AM
#1
6 Feb 2020, 12:14 PM
#2
avatar of Vipper

Posts: 13496 | Subs: 1

Ostheer Tech Changes : Facilitate an easier transition for Ostheer T3 to T4 builds

Either T4 needs to be a "superior" Tier and have at least 1 all around unit or it need to a choice between t3 and t4 and need to have a cheap unit.

A decision need to be made on what T4 is about.

Grenadiers reinforce cost reduction
Continues buff to grenadiers is a sing of power creep. It is not the grenadier that need buffing but other units that need nerfs. Since most of these unit where buffed finding the right spot between their pre-buffed stat and their current ones should not be difficult.

Brummbar armour buff
Unit suffers from T4 design, cost and allied TDs penetration values.

Possible solution:

a) Redesigning the unit of and building/garrison unit.

Toned down damage increase tenacity and give it superior modifier vs cover/garrison and extra damage vs structures. The unit will be now more about utility thus price can be adjusted.

b) Move stug-E to T3, ostwind to T4 (solves some of T4 issues) make brumbar doctrinal. One can even turn it into a super heavy tank and design it like KV-2
6 Feb 2020, 12:20 PM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post6 Feb 2020, 12:14 PMVipper
Grenadiers reinforce cost reduction
Continues buff to grenadiers is a sing of power creep.


6 Feb 2020, 13:28 PM
#4
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Do you give Grens the slightest buff at 2mp per model reinforce or do you nerf 3 different mainlines and adjust a 4th (Volks)?

Apparently the latter is correct for some people.
6 Feb 2020, 13:48 PM
#5
avatar of Vipper

Posts: 13496 | Subs: 1

Do you give Grens the slightest buff at 2mp per model reinforce or do you nerf 3 different mainlines and adjust a 4th (Volks)?

Apparently the latter is correct for some people.

Do you continue to increase the power with patch or have you decide what is an optimum power level and adjust units according?

And IS are currently UP also.
6 Feb 2020, 13:53 PM
#6
avatar of Katitof

Posts: 17914 | Subs: 8

What makes you believe grens are "optimum power level"?
Why its not rifles?

There is no universal benchmark for 6 years now as that approach was abandoned the very moment PQ left relic.

Each unit is considered individually, taking into account other units it fights against and is supported by across various game modes.
6 Feb 2020, 14:00 PM
#7
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

jump backJump back to quoted post6 Feb 2020, 13:48 PMVipper

Do you continue to increase the power with patch or have you decide what is an optimum power level and adjust units according?

And IS are currently UP also.


This honestly does not make much sense.
It is a valid approach to declare one faction's units as benchmark and then balance everything else according to it, but:
1. All factions have to be designed roughly equally, which in CoH2 works for many standard units (mediums and for the most part also main line infantry) but not for many non-standard units (for example there is not unit for the Crocodile if OST is the benchmark as you often said).
2. You always try to push OST as benchmark, although there is little reason for it. If the current state of the game is all in all doing well (which I think we can agree on that it is), then take the easiest route to balance because it will cause less side effects.
6 Feb 2020, 14:12 PM
#8
avatar of Leo251

Posts: 311

RM, Cons and IS received several buffs in the lasts patches, while Grens were kept untouched.
A 2MP cost reinf buff means nothing, but a joke. Grens needs HP buffs or a 5men model upgrade, just like Cons or IS to stay in line with far superior allied inf.
6 Feb 2020, 14:31 PM
#9
avatar of Vipper

Posts: 13496 | Subs: 1



This honestly does not make much sense.
It is a valid approach to declare one faction's units as benchmark and then balance everything else according to it, but:
1. All factions have to be designed roughly equally, which in CoH2 works for many standard units (mediums and for the most part also main line infantry) but not for many non-standard units (for example there is not unit for the Crocodile if OST is the benchmark as you often said).

My point is quite simple if grenadier require another buff after years of being fine, it mean that the power level has been increased and now they are up. And IS are UP also (I would say conscripts were also UP until they received the OP SVT and & men upgrade).


2. You always try to push OST as benchmark, although there is little reason for it. If the current state of the game is all in all doing well (which I think we can agree on that it is), then take the easiest route to balance because it will cause less side effects.

Actually Ostheer is the more complete faction including most units type thus the better candidate for a benchmark and thus Relic choose it, it was not me who made that choice. You actually brought that up with Croc example.

In addition which faction is the benchmark is quite irrelevant. Its like saying I prefer to call my length units meter over feet.

Actually the easiest way, is to revert some of the changes that make other units OP compared to Grenadier instead of buffing grenadier. It much easier to identify the right spot for other units since it is between their pre buff and current state.

Buffing grenadier further is moving into uncharted waters. And grenadier are not the only UP unit so are IS and even conscripts that had to received OP abilities to leave up to new power level.
6 Feb 2020, 15:49 PM
#10
avatar of thedarkarmadillo

Posts: 5279

I'm inclined to agree with vipper. Continuing to buff units that have been fine in the past and are not up to speed just tosses the balance more. Now that grens will bleed less how does their matchup lineup against Tommies and cons and penals and rifles? If they were UP against rifles (for example) now they might be OP against the other infantries. Treat the condition not the symptoms. A unit being power crept then brought up to speed leaves those left behind in an even sadder state and those relationships that have changed will likley be buffed further. A benchmark is needed to prevent an endless cycle of over buffing and we don't have the support for such a state.

I also agree that Ost is a good candidate for being the benchmark as they are a complete faction stock designed to be utilizing cover and combined arms- something that should be strive for and not shunned.

Additionally, Ost is the truest to their original design. Other factions have had complete tech redesigns or units added to their roster but Ost, while refined is fundamentally unchanged--outside this recent patch. The battle phase system is power crept but remains as it once was. It's also the most flexible in terms of timing due to the multiple stages of tech allowing for good timing. Even further Ost teching allows for speeding up teching for certain units but at a clear cost.

There is imo not a better faction to tie the balance to as to prevent massive power creep.

More to the topic, I don't think I agree with the changes to teching entirely... T4 should be a step up from t3 not an equal option but an escalation and it loses the spirit of the aforementioned battle phase system. It's supposed to be a stalemate breaker tier that shines when fuel starts to float and enemy armour starts getting heavier. Not simply a bigger, tougher and more specialized alternative to t3 which should ideally always be built.
6 Feb 2020, 16:36 PM
#11
avatar of Sander93

Posts: 3166 | Subs: 6

I also agree that Ost is a good candidate for being the benchmark


I disagree, given how 1v1 Ostheer and teamgames Ostheer are almost entirely different factions.
6 Feb 2020, 17:00 PM
#12
avatar of distrofio

Posts: 2358

Im going to be the unpopular one now, but idc.

Vipper is right, gren buff is just another step in a continuous buff roullette of mainline infantries. Riflemen received buffs, IS received buffs, previously conscript received buffs and pgrens, even the % of dmg reduction buff to gren is another step in a long ladder of buffs to mainlines. There are so much more buffs that i dont have the time to find and address them accordingly now. I would really like to post a list with all the nerf/buffs and make a worthy balance of it, to show if units have been really power creeping.

I have played plenty of time on MOBAs and they show the same procedure, because each time a hero got buffed, it was like a spotlight and everyone wanted to try their luck to win with the new skills/stats the hero had. Sadly this never ends in a balance state because there is none! It just cycles around the chosen buffed unit from time to time. The balance is to use what that patch just buffed.

The way i see it is because the community is so intolerant to balance adjustments that devs are forced to balance the game by inflation rather than a set design. Its cool to have an active community feedback and continuous patches probably fixing bugs and addint new content. Its true that new content will always unbalance the game, with more or less impact. But IMHO the quality of feedback is rather bad or mediocre at least, so devs must keep the playerbase pleased but at the same time force changes that keep the game at some degree of balance.

Buffing grens reinforce to me is like a band aid patch, not really because they needed it but to put something for OST players to keep cool.

Added: In some mobas the policy was to make the game way too easy to keep new players coming, that was a killing blow to the original game challenge and reward to put effort in it. But numbers matter more than quality nowdays.
6 Feb 2020, 17:19 PM
#13
avatar of adamírcz

Posts: 957

Grens reinforcement decrease is a big yes

The tech changes I not quite sure but probably good

Hell no for the Brumbarr armour buff
6 Feb 2020, 17:38 PM
#14
avatar of Vipper

Posts: 13496 | Subs: 1



I disagree, given how 1v1 Ostheer and teamgames Ostheer are almost entirely different factions.

Great if do not like ostheer as the benchmark choose another. It does not matter which one is used as long as it remains constant.

So pls let us know which one you guys have chosen and stop buffing that faction.
6 Feb 2020, 17:46 PM
#15
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Tech change is good, always felt 50 fuel tech investment was a bit too much for a structure that provides no additional benefits and has generalist tanks that are worse at their role than a Tiger at BP3.

I do think the Puma needs a timing adjustment now and Stug E should perform closer to other T3 vehicles.

Also, the tech change delaying the Tiger by 10 fuel is for the better imo.
6 Feb 2020, 17:47 PM
#16
avatar of Doomlord52

Posts: 960

T4 Tech - Needs a different focus
The issue wasn't the price of getting to T4, it was the units within. They're all incredibly situational and expensive (the units, not the tech). Reducing the T3 -> T4 cost by 15 fuel isn't going to make these units any better.

1. The panther is still really expensive; the STUG is more viable as a TD, due to its higher DPS and range than the panther. Additionally, if you do save up the 490mp/180f (iirc), you might as well save the extra 190mp/50f and get a Tiger, as that's a much stronger unit. There's also the whole "60 range TD" thing which makes going for a Panther a risky choice.

2. The brummbar is still going to impose a heavy micro-tax, and even then, it's only really good against blobbers. The P4 and Ostwind are simply better choices, since they're cheaper, arrive earlier, and don't require manually firing every shot. Also, axis doesn't need a "bunker buster", either. This update does increase its armor by 20, but I don't think that makes it a better choice (in most cases) than a P4 or Ostwind.

3. The P.Werfer is still going to be situational. It's good against static infantry and support weapons, but because the rockets always take a long time to hit, using it against moving infantry is tricky; you can't use it point-blank like a katyusha or caliope.


Grens - Good change

I agree with Vipper's sentiments about another mainline infantry buff, but at this point, that's just the path we're on. Making current grens 'The Benchmark' would require severely adjusting ~6 other mainline units, which just isn't going to happen with the frequency of patches we're getting.


Brummbar - Needs a different focus
The armor change is decent, but still not great. As I said in the T4 changes section, the brummbar's main issue is its incredibly high micro tax (literally manually fire every shot). This doesn't make sense:

The Brummbar is a 40-range (or 45?), slow, case-mate, ~150fuel anti soft-target unit, and it requires constant micro.

The M8 Scott is a 60-range, fast, turreted, ~75 fuel anti soft-target unit, and it can accurately auto-fire on the move.
6 Feb 2020, 17:55 PM
#17
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

The Brummbar is a 40-range (or 45?), slow, case-mate, ~150fuel anti soft-target unit, and it requires constant micro.

The M8 Scott is a 60-range, fast, turreted, ~75 fuel anti soft-target unit, and it can accurately auto-fire on the move.


This isn’t a good comparison. The Stugie is a better 1:1 comparison to the Scott.

The Brummbar is basically a 105mm M4 without the turret&bulldozer and less mobility but more armour and a bit more AoE and damage.
6 Feb 2020, 18:02 PM
#18
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

The Brummbar is a 40-range (or 45?), slow, case-mate, ~150fuel anti soft-target unit, and it requires constant micro.


35 range :lol:

I would rather have seen the range reverted to 40 again instead of the armor increase, it makes ground attacking easier. Even so, I'm interested in its new performance. If you can keep it alive until vet 2 it will have quite a bit of armor to work with.
6 Feb 2020, 18:28 PM
#20
avatar of Widerstreit

Posts: 1392

If you not nerf Allii hard the game is over that far, game is broken. That is no trolling, everyone with brain knows it.



Stopp buffing, start nerfing, god in heaven! Such cheap Allii-wins.
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SHOUT IT OUT!

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Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
09 Jan 2025, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
09 Jan 2025, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
08 Jan 2025, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM
blvckdream: Obvious map hacker. doesnt even hide it. who can i send the replay?
04 Jan 2025, 09:25 AM
blvckdream: Is there still a way to report coh2 maphackers?
04 Jan 2025, 09:19 AM
donofsandiego: "boo womp"
03 Jan 2025, 19:01 PM
donofsandiego: me when my riflemen blob gets insta wipeb by a V1
03 Jan 2025, 19:00 PM
Rosbone: @Willy Pete :clap:
03 Jan 2025, 03:33 AM
Willy Pete: And apparently Relic has as well lol
03 Jan 2025, 02:37 AM
Willy Pete: Do enough people care to even complain? I don't mind the v1 but I've given up caring about balance
03 Jan 2025, 02:36 AM
Lady Xenarra: @aerafield :rofl:
01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM
Lady Xenarra: I am surprised by the lack of screaming that the V-1 will be in the new battle groups.
31 Dec 2024, 14:55 PM
Rosbone: Its going to be one of those years.
25 Dec 2024, 12:39 PM
donofsandiego: rosbone coming out in the shoutbox was not on my 2024 bingo card
25 Dec 2024, 06:46 AM
Hannibal: Relic lost their most professional CoH3 hater
24 Dec 2024, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer :blush:
23 Dec 2024, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. :snfQuinn:
23 Dec 2024, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? :snfPeter:
23 Dec 2024, 13:40 PM

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