Good luck with your Sherman HE when OKW go for Command Panther

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With increase sight + extra movement + a Puma from early game Ober can go 2 squad together without worry anything

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To be honest, that's the way I'm playing atm.
- Get 2 Volks out.
- Build the Repair HQ with puma, increase fuel income ASAP
- Get another Sturmpiooners out.
- Wait to see what USF go for: If it's Lt, get a Puma. if it's a Capt then go straight for Flak base.
- See where's fit to build flak base ( Mostly I build in cut off point )
- Get 2 x Obers ( You should be able too if you don't get anymore unit )
- Depend if enemy bring out tank yet or not you can either choose to wait a little more for Command Panther or if it doesn't look good then get the Puma/ AT gun out ( if previously you haven't go Puma yet ).
- Turn off increase fuel income, let the income go back to normal. Start upgrade with whatever you need.
Using this tactic in 1vs1, I found myself in good place. Sure, I'm not top players but I still able to win ( check my playercard ).
It's a little hard at first cause you have to stick to cover and try not to lost any squad but later when 2 Ober + command panther go together, they can tackle almost anything.
Manpower was never my problem as OKW. I found that fuel/muni might be might problem

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Any ideal for my tactic is welcome

. I'm a big nooby after all.
P/S: The disable radar and Ober upgrade I'm not really sure about it. I prefer to use the basic MG34 for Ober and use those muni for ability like sherck/flare/ target weak point.
Katiof up there said that's I should get it if I use 2 Ober but he doens't explain what exactly it does so....