Oh yeah you are right MilkaCow. It shouldn't be remove.
I just thought that if there is a commander that got both " Withdraw and Refit " with " Combat Training Package ", you can just return those vehicles or give your friend those AA Halfktrack / Stuart / M20 or whatever vehicles you don't need anymore and remember to replace Vehicles Crews with Rear Echelon then you will have a Engineer troops that can fight good at close range and can quickly repair any tank that lost engine.
But yeah like you said, it was stupid to remove it. My bad .
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Post History of Kyle
Thread: M10: Does it need buffs?10 Jul 2014, 15:55 PM
In: COH2 Balance |
Thread: M10: Does it need buffs?10 Jul 2014, 10:30 AM
I just came up with a ideal How about change " Elite Vehicle Crews Upgrade " into " Combat Training Package " ? Vehicle Crews can upgrade this Package for 60 munis that will: - Give all of them Thompson. - Increase health + armor to be the same as Sturmpiooner . I wonder if in the future we can have a commander that have both " Withdraw and Refit " and " Combat Training Package ". This way USF can have a good CQC forces . I know that Rifleman is crazy good in close range with BAR and stuff and we got Airborne troops with thompson upgrade too but you know, just saying . In: COH2 Balance |
Thread: New ideal for USF Tier units ! 9 Jul 2014, 11:32 AM
But I love it... In: Lobby |
Thread: New ideal for USF Tier units ! 9 Jul 2014, 11:24 AM
Hello hello. I came across a topic in COH2 balance and came up with this. I think it could change the way USF is playing atm. Anybody want to share you ideals ? This is my ideal to make US player to be more tactical in gameplay.
The reason why I come up with this:
In: Lobby |
Thread: Switch M15AA with 57mm AT Gun9 Jul 2014, 11:04 AM
This is my ideal to make US player to be more tactical in gameplay.
Having Pack Howie as tier 0 will let the Rifleman to have a more tactical way of playing. ------------------------------------------------- If USF going tier 2 and 4, they will have the ability to make a mobile retreat point on the map thanks to Major + ambulance and have a solid defend and scout the map in early game ( M20 + AT gun ) . The punishment for that is no heavy firepower units in early game. ------------------------------------------------- If USF going tier 3 and 4, they will have heavy firepower at first but will suffer a lot if they lost any of those unit ( AA halftrack , stuart ). Also, they don't have any anti-tank weapon as AT gun meaning they will have to depend on tier 4 to deal with tanks and this could be tricky if enemy got your fuels. ------------------------------------------------- if USF going tier 3 and then back to 2, they have a solid early attack and can be able to build defend after that. The punishment for them is that they can't get any medium tanks or tank destroyer like the first 2 playstyle In: COH2 Balance |
Thread: July 8th Patch Notes9 Jul 2014, 01:54 AM
God damn people need to chill out. 1) Think of the KV-8 like the ostwind and T70 - They only good against infantry and light vehicles. - Mostly get fucked if enemy tank roll out - Very good at anti-infantry. - T70 can turn on recon and auto repair/ Ostwind can be anti-air/ KV-8 can burn down building and take more hit. 2) Why do you even compare the Stuka with KV-8 ? Is this just because they deal with blobs ? If you want to compare stuka then compare it to panzerwerfer / BM-13 Katyusha Rocket Truck. - They are all mobile arty piece that good to deal against infantry. - Very easy to die. Just 1 shoot from tank and they are dead. - Required cool down after every time fire. And no, just because you people don't use panzerwerfer anymore doesn't mean it no good. Here's a replay of my 2vs2 game that Damage went to 68000 !. panzerwerfer was able to wipe out 3 rifleman vet 3 squad together!. http://www.coh2.org/replay/20015/epic-tank-battle-with-crazy-panzerwerfer Sure, a stuka is better then the other two but it's also a hard punishment for OKW and cool down time is way too long. In: Lobby |
Thread: Epic tank battle with crazy panzerwerfer !9 Jul 2014, 01:54 AM
If you want to see tons of M4C Sherman + M36 Jackson everywhere on the fuel against Elephant and Panther + Command Panther, you have come to the right replay buddy. Plus also a crazy damage at the end of the game of 2vs2: 53k and 68k damage if I'm not wrong. For a guy play so many 2vs2, I never thought I this day. Crazy tank on tank batter ! In: Replays |
Thread: KV-8 40% damage nerf?9 Jul 2014, 00:13 AM
KV-8 is something should have been like that a long time ago :| In: COH2 Balance |
Thread: Soviet is 2OP and the end.8 Jul 2014, 11:13 AM
How about Puma with Pueppchen ? With better speed, special round that can make your enemy turret stop turning or lost engine, you can be more aggressive then the Jadpanzer . Also, a combination between Command Panther and Puma is also nice. I frankly hate the jadpanzer cause that thing got no sight in the ass. Sure, better front but it's not really a fair trade compare to the su85. In: COH2 Balance |
Thread: Soviet is 2OP and the end.8 Jul 2014, 09:51 AM
Did I say it OP ? I only said it's good on 1vs1. A good combo of Guards and Tier 2 may hold out until 10 CP np . Oh well, different people have different opinions I guess. At this point it's just turn into people play style and I rather have 4 T34/85mm then invest into a any soviet tier 3,4 atm in 1vs1. Consider that my Soviet rank 1vs1 went down to 400 because I haven't play it much when WFA comes out, I will play more Soviet in 1vs1 to prove it .
Consider that at the same time when he bring out that Tiger, I could also bring out 2 T34/85mm with mark target. I guess at that time it will turn into a game of micro and whoever destroy the enemy vehicles be the winner . In: COH2 Balance |
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