From the bottom of my heart, I thank you my dear Relic for has create an opportunity for me to finish other things in my life like:
Finish the light novel " The Old Capital " http://en.wikipedia.org/wiki/The_Old_Capital
Able to play great games: Valiant Hearts The Great War, Muramasa Rebirth !
If you keep thing like this, I might be able to go out in the weekend too!
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Post History of Kyle
Thread: Opinion on recent responds Relic made regarding War Spoil15 Jul 2014, 01:46 AM
In: Lobby |
Thread: Pathfinders (USF)14 Jul 2014, 23:09 PM
If that's the case than I think I just found something even better for my Pathfinders to do than just hide and scout. But yeah, giving this guy out at 0CP is a very nice ideal consider that they not actual stand-alone combat unit and more of a scout/support unit. In: COH2 Balance |
Thread: Panther14 Jul 2014, 21:03 PM
@coh2player: I'm not really sure but at least a lot better than the normal Panther. Here's the picture of normal Panther: http://i.imgur.com/F27i886.jpg Here's the pictrue of Command Panther: http://imgur.com/eoXtx2a You can see that Command Panther got better sight. @braciszek: I agree about the expensive part. They could make it cheaper than that. But with extra sight, it's very helpful for your Obersodaten to see enemy target and shoot them. Also, with that extra sight you can deal with enemy tanks better. Sure, it may miss but better than nothing yes ? Extra sight also help the Puma to fire better when going with the Command Tank. In: COH2 Balance |
Thread: Panther14 Jul 2014, 19:36 PM
Yes I'm sure. I just test it in game and it did have more sight than normal panther. I always use it with Ober to be a effect group. In: COH2 Balance |
Thread: Panther14 Jul 2014, 18:50 PM
This is my point of view about Panther in 1vs1 and 2vs2 only: Panther as a non - doctrine tank ( both OKW and Ostheer ) need to invest large amount of fuels to get 1 out and I believe that buy the time you got the first Panther on the field, enemy would have the same thing: - SU-85, M36 Jackson if you decided to build late tier. - Call in tanks like T34/85mm or IS2/ ISU ( just a bit later ). So tell me why should I get a Panther in 1vs1 ?
The thing with OKW/Soviet/Ostheer atm is there late tier don't work really well together.
But USF is another story: They don't depend on call - in tanks much because all of their units in late tier is rock hard!
So it's maybe not just about the price but it's about the design of those late tier: Make them more useful and worth it so people will stop masturbate for better call-in units. ( And don't only fix 1 faction because those fanboy gonna bitching about it - OMG WHY LOWER PANTHER PRICE WHEN SU-76 is crap or it too good blah blah blah ). Really, don't. if you gonna say the ideal of fixing those tier then say it for all factions.
As for the moment, my tactic with the OKW Vehicles is this: Get a Puma out then wait for Command Panther: - Command Panther have extra sight so it can scout for Ober infantry. - Mark Target from Command Panther is nice to deal with rushing T34/85mm or IS2. - Extra speed and sight can help the Puma flanking, fire the Special round into enemy SU-85/ M36 jackson so your army can move up quicker. P/S: Not really relate but: - Can we make the USF/OKW at nade to be the same as Panzerfaust + Russian at nade ( The heat-seeking anti-tank weapon ? ). It's not fair when enemy vehicles can just back out but when USF/ OKW tried to back out they will always be hit. If not than make the panzerfaust + Russian at nade to be like the OKW/USF one: Will not work if enemy vehicles back out. - Can we add hold fire to the Panther? In: COH2 Balance |
Thread: Vet 2 Rifle from start....14 Jul 2014, 16:59 PM
I prefer the old ideal of this commander: You can make " Vet Rifleman " from your Barracks for the same price but the produce time will be wayyyy longer than normal Rifleman. Idk, whoever got the ideal change it into " call - in " is fucking dumb. In 1vs1 this is the best commander if you want to end the game early and even if you fail, Easy 8 Sherman is still there to go with your Jackson ( IF you want to go tier 4, or you could just spam Easy 8 ). But meh, I will never get the taste of this commander thanks to RNG god or maybe when I have it the commander properly would be nerf back to the old way. In: Lobby |
Thread: What War Spoils have you won?14 Jul 2014, 00:18 AM
I'm sorry but I think that many of you might have forgot something: Who is the user of your computer? Relic or you ? I ain't gonna lie but I have spend more hours in COH2 since when WFA come out than seeing my parents and friends. I play 1vs1,2vs2,3vs3,4vs4 and even tried to farm but then after like 3,4 days ago I just come up with 1 thing: RNG god hates me: - 82 hours last 2 weeks against many high rank players in 1vs1, 2vs2 and many 4vs4 as allies I don't have any new WFA commanders but only some bulletins ( only 10% worth using ) and a Ostheer commander that I already have. Fine, I don't give a flying f***. I came to COH2 for competitive match, for fun game not dying to get something that 100% based on luck.Without a proper explain from Relic about many problems with this War spoil system, I came to accepted that this system have too many negatives about it but Relic will ( yeah I hope ) sooner or later have to make change to it. For some games like Dota 2, CS:GO 100% drop based on luck is fine but for a game like COH2 that commanders play a important role is just .. frankly, bad. Using those farming time you could let your computer get some rest, play other awesome games! or maybe watching a movie. Time is gold and the same thing goes for your PC. Don't forced your PC to burn your money and time but rather use it creatively . But I know I know, it's your PC, your money not mine. I only say it from my way of thinking. I just finish reading the manga " All You Need Is Kill " that the awesome movie " Edge of Tomorrow " based on and able to finish tomb raider + goes back to reading more light novels. I love COH2 from the day it when alpha stresss test till today when German team become the new champion of World cup 2014 and that love is still there but just not the same. In: Lobby |
Thread: Official Obersoldaten OP Thread12 Jul 2014, 18:42 PM
If you drop that MG34 then you better use whatever force you can to get it back or the next thing you know is gonna be your dead ( well mostly ). Just think of an American Rifleman squad pick that up... oh boy, so much trouble you gonna get. Same thing for US M1919 HMG gun. I use a Volksgrenadier vet 3 squad to pick it up and then I put them into a building. Enemy Maxim full health go up try to kill me => got kill by me instead . You drop DP-28 ? Fine. MG42 ? Fine. BAR ? Fine. Flame thrower ? Fine. MG34 or M1919 HMG ? Better pray to god. In: COH2 Balance |
Thread: hahaha the woman12 Jul 2014, 15:24 PM
You have the skill of a good player and that I can surely say from watching all of your replays but the way you act is the same as a 10 years old kid. I don't mind immature people but racist is one of the worst thing in human history. Personally this kind of " monkey " have proudly defeat your army more than 1000 years and will keep doing the same thing so let me as you one thing weewoniu: - Are you even lower than a monkey ? In: Replays |
Thread: Official Obersoldaten OP Thread12 Jul 2014, 14:49 PM
Not really going along with the thread but I got to ask: How much damage is 4 M1919 HMG together + do they suppress ? I got a Volks squad in green cover and 2 rifleman + 4 M1919 eat them alive after I hit retreat with still 3 model alive . My 2 Ober squad failed to win against those Rifleman vet 3 with M1919 T_T. Now I feel that the combo of Rifleman + M1919 together + Jackson is even scarier in 1vs1. I'm not saying OP and shit but those M1919 HMG is really good. Until I got my Rifle company commander, WC51 or M8 Grey Hound, I will just stick with the M1919 doctrine thanks to it crazy damage! In: COH2 Balance |
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