Yo guys the problem that is not fair for the damn Rifleman to charge right into the Volksgrenadier in COVER without losing too much ( still have 80% health ). That's not fair at all.
Remember conscript run into Grenadier in green cover and get fucked ? Just because Rifleman are 40 more manpower doesn't mean they will have a body armor.
I believe many of you here have saw Rifleman just charge into any Volksgrenadier/ Grenadier in green cover and only lost 20 => 30% health...
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Thread: Riflemen eating Volks!1 Jul 2014, 00:43 AM
In: COH2 Balance |
Thread: Current WFA meta.30 Jun 2014, 01:15 AM
How about this ? Tier 1 : Rear Echelon, Rifleman, Light arty thing. Tier 2 : Lt with 2x Bazooka MG / Medic truck / M20 Tier 3 : Capt with 3x thompson /Flak halftrack/ Stuart/ AT Gun. That way, even if you go tier 2 you still have some AT capable ( AT mine from M20 and Lt ) and if you go tier 3 your captain can fuck some shit up in close range only. ---------------------------- Any one of you find it annoying at the way US base design ? on some map when retreat, my man will just stand outside the base and that's cool by me but on some other map they try to run inside ( yo what ? ). As a OKW, Rus, old german, you know where to place your medic bunker/base but on US I find it pretty annoying. Also, the way those weapon rack facing also pretty pain in the ass. Sometimes I have to spend 10 seconds just to get guns from weapon rack and then run back out again. I will get some examples tonight. ---------------------------- Btw I rather have the OKW FLAK Halftrack can only fire in front of it like the kuberwagen then the fucking set up time bullshit . Well damn son, until next patch come out, American Rush AA Halftrack strategy it is. A win is a win after all. In: COH2 Balance |
Thread: Current WFA meta.29 Jun 2014, 23:29 PM
You see a OKW Flak halftrack at least you can use your bazooka/ at nade or something on it cause it got a hard time to retreat ( 2 seconds ) you see an american halftrack you mostly are fuck( no need to explain anymore ). In: COH2 Balance |
Thread: 753MB Patch27 Jun 2014, 23:01 PM
if 700mb just to fix the small model raketenwerfer than I'm afraid we gonna need to buy a new 2TB SSD when they fix the Jadtiger In: Lobby |
Thread: War Spoils explained by Relic27 Jun 2014, 21:44 PM
No sir, my point are: - Commanders that are come with WFA should be unlock at certain level or user have to fulfill required ( like win 20games as OKW v.v.v ) to unlock it. My point is I want to know how do I unlock commander, not playing until RNG god give me one. - I did not mention paying or unlock any ( Paid - Premium )commanders. I only mention about unlock those commanders COME with WFA. From my intel, after WFA come out there hasn't sell any Premium commander. - Bulletins, faceplate, skins are good with the random system. - Why do we have same commander/bulletins again ? In: Lobby |
Thread: War Spoils explained by Relic27 Jun 2014, 19:10 PM
Oh first time ever I got a reply from you guys. Nice free faceplate anyway, thank you for that.
Yes and sorry about that. I misunderstood that when I read. This is my bad.
Nope. My Goal in COH2 right now is to win match and know what I'm gonna get by doing it. I understand from this new " war spoils " system is that you want to surprise the players. That's a good thing to do but not for the whole game. I explained from my previous post about what's cool for random ( Bulletins, faceplate, Skins ) and what's not cool for random ( Commanders ). Everybody know how important commanders are for a match. Bulletins or skins are not gonna effect me TOO MUCH but commanders is a different story
True. Then don't make people praying for god that they gonna get lucky or unlucky. Something like commanders may not be cool for random.
Oh yes, thank you for reminding me. I WILL live with this system: Base game + WFA + 12 commanders I payed for is money after all, not just some random payper In: Lobby |
Thread: War Spoils explained by Relic27 Jun 2014, 18:35 PM
With WFA come out, I found it worth 20$ I spend for the 2 Faction. Lots of fun and stuff. Personal opinion after reading this new " War Spoils explained by Relic ": They really did fuck this shit up. 1 ) We have 3 types of players : Mostly 1vs1 and 2vs2, Playing all kind of games, Playing with AI. A sorry to Relic about the comp storms part. I misunderstood it. For some normal players: Ah it's ok, 5 minutes is not too long, let's see what will I get ! For hardcore players: Man I have spend so many times playing and just to get this ? ( This could be shitty bulletin, shitty commanders, a commander the players aready have, his mom, a new skin ) 2 ) We want a goal. Look at Battlefield 4, they ain't fucking shit up about this.
The point is: YOU KNOW WHAT YOU ARE GETTING FROM YOUR PLAYSTYLE.
From this War Spoils system, we migh just try the fuck out of OKW and bam, you get some shitty bulletins, skin or lucky a commander! Heck, we are so good that we gave you the same commander again ! We are playing blindly, we are playing and then pray the fuck out of god please give me a commander. Some people might be lucky, some ain't:
The point is: Relic, we want a Goal. We want to know how to get a commander ( By reaching a certain level, by playing more than 100 games and at least 5 mins in game with OKW to get new commanders ). Basically, we want to know HOW , not just playing blindly. 3)For Bulletins, skins and faceplate : Yes, I don't mind you do random for this but make a system for it.
A random system like that is ok: We still know that after sometimes, we will get to choose something. We will want to try to level up more so we can open more luck boxs. 4) Your inventory system right now compare to the old one is suck hard + Nobody like to have 2 same commanders/bulletins/skins ( Unless you can sell that shit on steam store like Dota or CS:GO ) If I can make 1 wish come true then I pray that Relic stop making RNG into their religion. Seriously, jesus is fine, buddha is fine, heck even Kim Il Sung as a god is fine. Not RNG GOD. God I'm asian and I have to spend 20 mins to type this English and I know that it got a lot of grammar mistakes so sorry whoever find it annoying. In: Lobby |
Thread: Patch notes for June 26th, 201427 Jun 2014, 14:00 PM
Frankly, I found that 3vs3 and 4vs4 are mostly just spamming so they not my type of gamemode ( I usually call that for fun mode ) We are talking about COH2 here and 1vs1 and 2vs2 are the most competitive mode ( In my opinion ). Cargo truck turn into super good for 1vs1 now but do nothing for 2vs2 where teamwork is the most important thing. Going Luftwaffe will required Axis team to secure at least 1 fuel point or 1 muni point + the risk is also very high. Frankly, my opinion is: - Not turning cargo truck into something useless in team game like that but change the way the share extra resources : For 2vs2 game, ER share 50/50 , 3vs3 share 33.3/33.3/33.3 , 4vs4 share 25/25/25/25. - Because it's not like previous match anymore, lower the cost down to 250 or 270 manpower is ok. When I play 2vs2 OKW + Ostheer, Assault Support was one of the best commander to go with OKW. After this, this might turn the commander into the 222 scout car when it was first release: Nobody give a shit about it in teamgame In: Lobby |
Thread: Volksgrenadier - er what ? 27 Jun 2014, 13:38 PM
It's just that in most of my game, Rifleman can just go straight into my Volksgrenadier squad in green cover with still about 70% health and I will have to retreat or I will lose my squad and I found that not fair if you compare them to Grenadier ( Consider that this squad at early suck ball if M3 come ) I understand that people telling me to group SturmPioneers with them but consider that flanking is not gonna be easy in most case ( my 2vs2 rank is 24 and people around this rank will know how to focus fire on the flanking squad ) Yes, after sometimes they will get vet up but at early game, mostly this unit will cost me more manpower to reinforce than the Sturmpioneer.... So my ideal is that to make the at least have them same power as the Grenadier ? ( Consider that OKW got shitty income and mostly good infantry costly as fuck. ) In: COH2 Balance |
Thread: Patch notes for June 26th, 201426 Jun 2014, 21:39 PM
" Opel Blitz Truck Cost reduced from 300 to 200 Resource bonuses are now exclusive to the player" In: Lobby |
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