Why not just stop all weapon teams from capping points. This would nerf maxim spam instantly as they would have no map control. It would also promote combined arms which is what coh is suppose to be about. They obvoiusly thought about this when they designed vcoh but i guess lesser people were involved in the design on coh2.
Having to tech a truck then to place the truck is still more micro then just pressing a button and receiving a unit with the tech. See my point?
Not really no, if its the micro side of it i dont really see a arguement as its 4 or 5 clicks.
I thought you were on about the fact that OST/SU have to retreat there eng/pio off the field losing there sweeper/flamer from the front line which is what your OP is about.
The high cost of the candidate hosts will probably force players to use the command vehicle as an aura unit rather than a maphax tool.
This will, hopefully, shed light on the issues that cause the command vehicle to under/over-perform as an aura vehicle. Hopefully the community will raise these issues, so that the command vehicle enters scope in a future patch. Then, we will actually be allowed to fix the bonuses/debuffs.
If we leave the UC-command-vehicle no-brainer as is, nobody will ever try to use the CV as an aura unit. Thus, these issues would never get raised.
I can understand what your trying to do i just dont think your going the right direction. The reason people dont use it as a aura unit is because it is to dam slow and chances are you will lose it in combat. I dont see what removing it from UC acheives. If you want people to use it as a aura unit you got to remove the speed penalty and then you will see how it performs and can adjust it accordingly.
There was a issue a while ago where anti virus software was thinking COH2 was a virus and wouldnt allow it to run. Be worth disabling your anti virus software and seeing if it runs after.