Battlegroup HQ is kinda strange really.
As I was saying, Its better to just match its cost with USF ambulance and make it have medics upon complition, while lock MG34\Fausts\Upgrade behind Battlegroup upgrade and IGs behind 10 fuel upgrade in case you need inderect fire unit. Maybe even make it so HQ unlock requares IGs to be unlocked first.
In this case you can always pop-up BGHQ just for healing and wont be paying more then other factions for it. |
Honestly I kinda agree with that. I mean it need more testing, but it really sounds a bit broken, considering that in OKW vs UKF match up is already very hard for OKW, because there is no way to approach IS in cover.
Removing cover penalties aswell as adding cap\de-cap bonus will just promote blobing and fast bolster, at least right now IS somewhat capped by the fact they need to stay in cover, so their power is somewhat manageable + on top of that all sandbags were nerfed, meaning again IS would lose nothing.
And this is considering they are out of cover, if they are in cover they will be even stronger then they are right now.
This loss of 1 weapon slot is that important considering how good you can snowball with new upgrade.
Honestly if one want to give brits cap\decap bonuses they rather should be tied pyrotechnics supplies, making in a proper chose over no-brainer medical supplies, not give them another upgrade which makes strong inf even stronger.
Even on paper it makes much more sence, considering for cap\de-cap they have smoke, so there is one synergy. And speed boost to get faster to the possition to drop arty. |
I don't argue about the Jackson being stronger than it's price suggests, but we've had plenty of discussion about this already in other threads, so I'll leave it at the note that in my opinion this is due to USF faction design that otherwise has no reliable and easily available high pen unit.
Panther and Jackson are both "jack of all trades". The Panther is just more expensive an durable.
Overall though, I'd say comparing the Panther to the Jackson without faction context is pretty flawed by design.
Well, I wasnt even making this complacent to begin with. "Jackson OP" was brought into the disscusstion and compared to panther. Jackson can be and should be compared to the FF\JP4\SU-85 and that it over-all has all the advantages of a proper TD + on top of that some they dont have. This what I was saying regarding Jackson.
As for panther, what I was mentioning are the advantages over other TDs IF one want to draw clear line between them and compare them directly.
While I also do agree, that panther is also jack of all trades and its a TD oriented tank, its a competly different unit and it shouldn't be compared with other TDs. |
If you count the 160 dmg and ROF of 6,925s / 5,43s (vet 3) of the Jackson as an advantage, you should maybe also count the 160 dmg and 6,9s / 5,28s ROF on the Panther? Plus penning all Allied stock armor from vet0 with 100%, too?
And if I am not mistaken, isn't the turret rotation also 34 vs 35 or so?
Yes, sure it has it. My point was, that considering its price and role, Jackson is a jack of all trades, unlike other defensive TD like units. By damage I meant AP rounds, if you need them.
As for panther, you can count rof\turret. But imho, considering its not a defensive TD and cant be directly compared to other TDs, thouse are essentials to its usage, so armor\speed\health is what makes panther stand out.
With the wording you've used, could be interpreted either way.
What ever, read more carefully next time and trigger less. |
You truly are completely clueless if you think Jackon has any kind of AI at all or armor even close to that of a medium tank.
You are nuts of something? You quoted me, deleted part where I said that it dont have armor\ai of a medium, and then claimed I said Jackson have armor and ai.
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So it being able dive in just to bounce most rounds and still take a pounding if penned and get out scot free are also its weakesses? That it doesnt have td accuracy and range is because of this yes.
The jackson is fast accurate but not durable. And is considerd op by quite a few players. So what would that make the panther if it became more accurate and keeps its armour and hp and speed/mobility?
I think its hit and run is helped more with speed buffs with vet. Its blitz is a good example.
Panther has 90 rear armor, t34\76 long range penetration is 80. Anything shooting at panther rear will be a penetration shot.
Jackson considered OP, because its has ALL the advantges of proper TDs (range, penetration, damage, accuracy) and on top of that ALL the advantages, but armor and AI, of a medium tank (speed, turret, ROF).
What advantages panther have? Frontal armor, premium medium health, penetration, speed, turret.
Even with accuracy buffs, panther is: much more expensive, has lower range then other TDs, has to exposed to the enemy, has to be involved in a much more risky play then other TDs.
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I am not comparing them directly. Only stating the differences. A fast durable tank needs a weakness or area its less good at. Naturaly that would be acc or low rof.
I you wont notice the acc buff why does it need to get it?
The panther is already consistent in that no med has a chance vs it. Only td's and max range and super heavies do.
Its natular weakness is its advantages, in other words the fact that it needs to be exposed to the enemy and do risky moves in order to be effective. It it was an all-rounder tank like comet, then yes.
Panther has its health pool and armor, not because "yolo german engineering", but because of the way its designed to be played.
Other TDs are ment for defensive and supportive play, if you try playing defensively with panther, you would have a dead weight on your shoulders.
And speaking of the change. Basic acc buff aimed at situations where it shouldn't really miss, considering its role in the game. Basically to lower chance of BS situations happening.
Veterancy buff is there, because all other TDs on their vet 2 get penetration buffs to imporove their area of usage, panther gets vet 2 acc buff to improve its area of usage as a hit-and-run TD. |
Grenadier can hold an important building, the second grenadier will slight delay but that is less of an issue.
Take for instance rails and metal south right. Now you can either sent the pio to defend the house or run the risk of losing the house. If the grenadier is the first unit it can defend the house until either a hmg is build or T1 and more grenadiers.
1 grenadier wont be able to hold this building untill HMG, because it will take too much time building pios, then t1 and then HMG. And by the time MG would be there, if you somehow managed to survive this gren would be just as good as dead and you will be left with MG in the building and pio squad, with second grenadier probably being half-ready.
The only viable strat would be, getting addtional 2-3 grens, hold the ground, then get pios and rush T2. Then later, backtech to T1 for HMG.
You wont have room\nor field presence to afford wasting time building pios and T1.
On rails and metal, for instance right now, if you want to hold the building and get T1, you can get first pio in it, then get MG in it, build second pio and get T1. This provides much more natural flow, since you will up one pio with flames and second one with sweepers later. |
You have failed as a player and should uninstall if you actually allowed any kind of med to hit rear of your panther without literally pushing it alone to allies base sectors.
Yeah if only it was applyable to Comet\churchills\KVs aswell. Panther is not immune to allied mediums, as some ppl claim, you still have ways to play against them with meds, its not easy but at least its possible. |
Its already very durable and fast for its role. Its acc is not bad by any means. Its just not as good as allied td's accuracy.
But they are either not fast have no turret and defenitly are not durable
People just need to stop panthers before it shoots. They just see that shermans and jackson hit more often on the move and forget that those have paper armor to offset that faction boon.
They just want the best of everything else. A clear and cut case of the grass is greener on the other side and i want it as well.
If it becomes more accurate eithers its durability needs to go down by no small amount or its speed/mobility.
Allied TDs have more range. You cant compare them to panther, because they can engage any axis armor frontally aside from ET\Ele\JP4 without taking any damage and exposing themselfs.
Also you are overglorifing accuracy buff, it wont make it sniper like tank, it just would make it less frustrating and more consistent to use. You wont even notice this change in the game. |