|
I wonder if there will be more choices (Vet 2, Vet 3)
There are placeholders in the gamefiles for vet2\vet3 ability selection for USF troops. So USF might aswell have something new unlocked for each veterancy level. Doubt it will be all abilities, but maybe some passives aswell.
But even if they are it might end up kinda fun, when USF with vet will be able to have up to 3 different abilities based on vet selection, being super flexable. |
Churchill Mk VII - just a very heavy armored churchill. Armor is better then a Tiger 1 one, 75mm gun
Churchill Mk VIII - 95 mm howitzer gun. Could be like a brummbar. Or a short range arty
Churchill Mk V - same arty\AI unit.
Hell even Gun Carrier, 3-inch, Mk I, Churchill. While it was never used, it was build, its an early war unit and it makes much more sence then BP. |
But if those Battlegroup provide each with a different ability to all those units then how are those units gonna be limited by Battlegroup choice?
They are not the same thing. Battlegroup is a CoH2 like commander\doctrine, with abilities for CP and so on.
Field commanders for Wehr seems to be like a global chose\upgrade which affects the faction, units and their abilities. So in other words you can have lets say Breakthought battlegroup and defensive field commander, or Breakthought and spec ops field commander. |
The main reason I still think that the in game Wehrmacht is a mix of DAK and Wehrmacht assets is (other than 4 combat infantry squads for a single faction) the Marder 3 being there despite being logically the only tank destroyer option in the game files that could fit the DAK, while the Nashorn was only used in Italy and is not present in the current build
Thing is. Wehrmacht has battlegroups and combat commanders, which are most likely will be something simular to the hammer\anvil of UKF in CoH2. Right now in alpha its clearly unfinished and you clearly have everything thrown togeather.
In other words Wehr might aswell have all inf units which they do have right now, but they all wont be buildable at the same time since they will be locked behind combat commander selection. |
Also fun fact. It seems like Wehrmact will benifit from the battlegroup chosen in a different fashion.
UK forces right now, seems to have standart veterancy bonuses and abilities like we saw in coh2.
US on the other hand can chose what ability they want to unlock for veterancy for each squad.
But Wehrmacht seems to have a whole different system where veterancy bonuses for your units or regular abilities depens on the commander you've chosen. For instance defensive commander unlocks flares for Jaegers squad, spec ops unlocks camo in cover for jaegers and so on. Aswell as other abilities which affects a lot of faction units.
Also germans have system called "field commanders" which goes alongside battlegroups. If this isnt a leftover un-used code, then german faction might aswell have some sort of an global upgrade you have to chose with the battlegroup. |
So few files I've found regarding Italians:
Inf units which are refereced
Bersaglieri
Coastal_reserves (probably from german coastal commander), new osttropens?
Folgore
Guastatori
Tanks
l6/40 standart and flame variants
Weapons:
Beretta m1938 smg
Breda m1930 LMG
Cannone da 105
carcano m1891
flames for Guastatori
l type AT grende
Oto mod 35 grenade
Everything right now pointing out that indeed we will see the most of the Italian army\units in the DAK faction, since most of them right now are afrika orientated. |
Anything on Italia? I see very few mentions of them in your post, mostly regarding artillery or partisans, but combat engineers are in there too.
Well it's pretty much confirmed that Italians won't have their own faction (at least on release) and in game files right now contrain very little information about them, but a few units for axis/allied side and partisans.
They are either not ready and yet not in the files or they are most likely will play major part in a DAK faction and not the Wehrmacht we have in alpha right now. Since there are mostly only text conformation that DAK is the fourth faction and almost no files related this could explain the lack of the Italians right now. |
https://janne252.dev/content/2021/coh3-pre-alpha-extract-sga 🤓
Dig in lads, dig in ukf
So I was browsing files, and pretty much its confirmed that the Afrika Korps is its own army. There are so much references to it being its own factions, along side standart german faction.
Aswell as it pretty much confirmed that there will be campaing in Afrika involving afrika korps. |
Thanks - meets specs; and someone else I know with the same model computer isn't facing this issue
If you have a laptop, then forget about it. Almost every one with laptops are experiencing problems. I myself, cant play it without frying my GPU even on minimal settings, while having recomended rig but AMD card.
We should just wait for optimisation patch, which probably would be delivered during first slice, because a lot of ppl have problems running it. |