Well be fair here, path-finding in MP alpha was fine for the most part.
Like, no-offence, but, even if pathfinding is a dog-shit broken, its better to make a video about it to make your point, rather then looking at the preview they showed us. Especially considering the video they showed up on twitch, was clearly out-dated, since it had old unit portraits. |
What the hell, most of it is classified.
Not classified ... scraped |
I can't wait for you to tell us about your amazing pathing algorithm that works even when vehicles are still acting as path-blockers while they are moving
Actually its a problem of collision model. And to be fair here, its not that complected to do right, especially considering (using Relic own words) that vehicles are now using physic based structure, rather then being just a moving entity box with predefined collision and model. |
You now have all right to tbh. Lets even put campaign and maps aside.
Last MP beta was 6 months ago, with USF and Wehrmacht factions being more or less flashed out before it, we had few balance problems here and there during testing.
Right now as it stands, game still runs like shit (no meaningful improvements since last alpha) and we dont have even have MP versions of DAK\UKF, not even their concepts to discuss.
At very least, relic MUST do another beta test for multiple weeks right until the launch for MP with all 4 factions or at least new two, otherwise it balance will be messed up similar to release state of COH2.
But my main concern if the performance, because for real, so much time passed and nothing was improved. |
The point of this thread is?
Is to tell that both OKW\Ostheer use abilities which gives increased vision, exemplifying that main reason why people use Paths is vision, because other factions also prefer vision abilities.
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> talk about ambush bundle nade.
> bring weapon porifle ?
> dumb ass
> Makes comparison
> Don't have a slightest idea about ambush DPS importance, in situation where nade didn't wipe a squad
> Understands that he made a doodoo
> Starts personal attacks |
Imo the only problems are:
1) They are getting ambush bonus by simply moving near cover (this is a problem with all units which has ambush buff, I have no idea why balance team didnt put requirement for it to be triggered only after certain amount of time spent in cover).
2) Out of camo nade (which is an oversight)
3) Double Bren commandos having all their cloak buffs despite being on pair with obersts\lmg paras\fallsh
And as a side problem, especially in games where there are a lot arty and map becomes a moon creator, commandos can practically walk invisible and the second they get into a fight, they gain ambush bonus.
And again, you can do ambush bundle nade with Strormtrooper without upgrade MP40 just like them.
So, in other words: nade + 4 rifles = nade + 5 one of the strongest SMGs? |
The upgrade is not super bad on paper, but does not offer that much benefit either. Other weapon upgrades that mix different weapons do it in a way that the whole profile of the squad gets changed, but the LMG upgrade on Rifles doesn't. It creates an odd hybrid.
Main benefit of LMG rifles, comes from the fact of how LMGs work in the game. Considering that LMGs are focus fire models, you usually can just try to snipe few models via LMG on range and then push in.
Since LMGs are such powerhouses in CoH2, they have like 90% of squad DPS anyway. |
you clearly type 170 fuel + 10f healing for USF.
meanwhile OKW is 190f ?. Why seperated healing fuel cost in USF ?? huhuhuhu ?
170 to 190f is big deal, but 180f to 190f and still missing weapon support, no weapon upgrade, no elite troop during LV phase to med tank is big fucking different.
USF: 170 fuel + 10 for heal
...
After that if you add up cost of the first medium tank, you end up with:
USF: 290 Fuel (add rak 305 fuel)
...
Sherman cost 110 fuel. 170 + 110 = 280, how I ended up with 290\305 fuel If I didnt count USF heal as a mandatory spending?
I mean sure, allies mothers will always try to prove that their USF child is crippled and disabled in every way imaginable, but come on, at least check info, before accusing of axis bias conspiracies. |
So now we 180f + 15 fuel for nade/weapon = ? ?. And oh yes. OST clearly cheaper (5/10 + 15 fuel side tech) than USF and they can acess everything. Meanwhile USF had to lose some and grain some little advanatage ?.
And if I go dual officers to gain both AT, MG and give up LV phease: 35 fuel + 35 fuel + 10 fuel healing + 120 fuel major = 200 fuel + 15 fuel "optional" . Oh yeah. cheaper my ass.
Yeah, and in the end ostheer (being the cheapest faction to get tanks) requires 10 less fuel, then USF. WOW SO MUCH MORE EXPENSIVE, JEEZ lOUISE. Which is literally the cost of you getting healing btw.
Now we are back to USF winrate in 2v2:
- From 9/2021 to today as the last balance patch which M8 scout got barrage buff after heavy nerf:
+ winrate of USF is around 50%-51% top 200.
+ winrate all rank also around 50%
Of couse there were some spike to 52-53% winrate after 4v4 Tournament when Everyon see Path + maxim stat.
- From 7/2021 to 9/2021: This is a time when USF got both heavy nerf in .50 cal, M8 scout, Pak Howie.
+ winrate of USF is around 48%-50% top 200.
+ Winrate all rank always below 47-48%.
Yeah, and now for the last 7 months, USF winrate in 2v2 is more then 50%, with airborn being picked almost exclusively. Surely only because USF is on life-support and sub-optimal faction.
and of couse. I am sure that you dont count Ambulance into USF core tech meanwhile your OKW fuel count has it ?.
Use calculator, plz, before posting. |