Neither can priest nor sexton.
100% of doctrinal mobile arty can't be one-shotted or killed by small arms.
Do you play cards game? Because your ability to toss and manipulate uncomparable and un-related things into your points are absolutely incredible.
Firsly you say its a tank, now its doc arty what whould be the third I wonder
But anyway. Any rocket arty is much dealier in terms of raw perwormance, simply because you can predict it and its effect is controlable, any howi is not predictable and based on RNG area deniel and lucky shots.
You cant compare slow-firing unit, with much larger scatter and which takes much longer time to finish its barrage.
Not to mention that both prist and sexton are perferctly counterable, just like any other arty in the game. A bit harder, but still it can be punished just like anything else.
Like for real, if you wanna troll or prove your points, bring something controversial worth arguing on.
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In 2v2 and 3v3.
So far I'm trying to learn how to play as them but for some reason with no successes. I just dont understand the idea behind their play.
I understand how to play with all other factions pretty much, but not with soviets.
Speaking about more of an early to mid game, late game is more or less undestandable.
Point is it feels like, if you dont go for cons spam early on then you will enemy would already have too much things on the field. No matter if you go t1 or t2, so you effectively have to sit and wait untill you can get at least few squads on the field.
So any suggestions maybe build ordeds for t1\t2\t0 oppenings. And how to play against different oppenings. |
the resources put into the calliope are resources not put into defending it after all. durability is its whole shtick. thats why it comes at a premium
Well its not like this cant be applyed to any other rocket arty in the game really. If caliope comes when the basic army foundation is already established, then this is not an argument.
Its more like you put resources in it and not putting them into another TD\Medium. But again, same works for any other arty in the game.
I cant really see how caliope is crippeling USF economy that bad, that if called in you wont have tools to protect it, meaning it needs more durability.
Hell, caliope is actually the best rocket arty in the game, or at least very close second (depending on the opinion on panzerwerfer). Katy is useless if you wont drive close with it and land matters is over nerfed garbo. Not counting zu-fuss because its a different unit.
Even if caliope had 320HP (2 shots from tanks) it already would have been 100% more durable then any other rocket arty, simply because:
1) It cant die to small arms
2) It cant be one-shotted
3) It cant be killed by cheap units like 222
4) Cant be counter artyed
Having 400 HP just an over-kill in terms of durability, even for a premium unit. Ppl were complaining about zu-fuss having 320 HP and here we are having 400 HP rocket arty, with armor on top of it.
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Dive with three tanks clearly, because that's a reasonable risk to kill 1 rocket arty.
Dont forget to not bring mediums since they can bounce
Although it takes the same amount of effort to kill ML20s and LefHs that can literally just be put 1 foot out of the base sector.
If you dont just recon+arty it.
Also considering time of pay-off and overall impact, any rocket arty is much more cost effective and pays off much faster. |
And who has the rights to say it's badly designed or not?
Dinno, balance team maybe? If you take a closer look at past patch notes, you will see "lower squad wipe potentual" here is there. This was the scope for balance team for a long time.
Bundle grenades are straight better if you only look at wipe potential.
Volley grenades are straight better if you only look at damage potential.
Rifle Grenades are straight better if you only look at range and surprise factor.
Molotovs are better if you look at area denial.
If you have issues with Shocks nades, then you should be screaming at the mere existence of bundle nades. Even worst, cammouflaged units been able to use those kind of nades.
Wipe potentual doesnt come from only damage, you know. It comes from formations, number of models, how close to each other they are and so on. And most importantly fuze time.
I can care less about shock nades, because its still obvious that they will throw it. But because someone else dont mind it or dont care about it, or its easy to predict, doesnt automatically means ability is fine and its cost\perfomance are fine aswell.
You are free to ignore whatever you want. Ignorance is bliss. You have the tools to open a thread asking for buffs to Sturm Officer or nerfs to Commisar.
Do it for me, if you want to, I never intended to disscuss it. Just pointed it out as an example, that prices arent excactly justified, especially with new or reworked stuff added to the game. |
Why does bundle/gammon bomb exist? Why does white phosporous/Blendkörper/USF smoke grenades exist?
In diversity, there's beauty.
Because its a bad designed diversity doesnt exist?
Diversity shouldn't be achived by simply giving someone something that is strate of the bat will be better, because "it meant to be so".
Diversity always can be achived by ajusting availability and price.
I dont think that diversity achived by wiping potential in game based on preserving units and veterancy is good desing, dont you?
I'm not telling you whether is balanced or not. I'm simply answering you WHY it is the way it is.
Yes, 25% of bad result meaning 25% price reduction, ignoring everything else. Got it. |
In the end it all comes down to a one thing.
There is a cycle in correct meta which is funny to see. Its not applyed to 1v1 (or at least less so) but rather 2v2+
Meduim player for axis is unresonable and for allies going mediums is kinda unresonable aswell. I'm not talking about specific situations where USF\Sov can get E8 or Sov T34\85. Or sov combinations with ram+one shot ability.
To put it simply,
Allied mediums are not sufficient when it comes to fighing pathers or heavy tanks, so going full non-doc meds IF you cant stomp your enemy will backfire badly, if Axis get panthers or Heavy tanks.
Axis of the other hand, cant get into mediums aswell, because if they do, TDs Jackson\SU-85 will eat them alive, and with at least some support you wont be able to rush them. And aswell they cant fight proprely Sov heavys or UKF comet\churchill.
So point is, if you can hold\push enemy without medium, then you might aswell skip it entirely. Because simply its safer to go full TD\Panther, because no matter what enemy decide to do regarding armor, you can retaliate.
This creates a situation where Tiger is always most likely face a TD walls. For USF going full TD + upgraded inf is more then enouth, because AI is very strong here. UKF will most lileky go full comets or churchill, maybe even crock. For soviets full TD + call-in heavy or doc.mediums.
Conclusion is: if you need TD you better to just stick with panther spam, if you already have army established and you can get a tiger as a fat support unit.
But tiger is no where near a core unit or game changing unit in this regard. |
If you want to nerf the grenade, then rework them to be design around something else than just the grenade and getting close.
Why it cant be just a normal grenade for 20 muni with lower cooldown? With vet it would cost 15 muni. It wont be wiping that bad, but at least would be spammable and affordable.
It wont change their "elite" and "bruteforce" nature, but would be much plesent to play against.
Not my words but Sander.
Basically because the Sturm Officer is basically an Ober squad.
The NKVD panflets is a not a direct retreat, there's RNG as to which effect occurs and takes time.
Nah, I played against a same guy who plays this same strat all the time. He goes for penal spam + NKVD officer.
Not a single time this ability wasnt succesefull for him. It always payed off. Even moving away or trying to dodge wasnt effective against it.
Well but anyway even considering this, its a 75% chance of any effect, which will realistically force you to retreat if you are attacking or defending and he has troops nearby and 25% chance of nothing. |
Well instead of talking about 1v1 winrates as a whole in a "shock grenade thread", answer me this question. Why do shocks cost 360mp and obers cost 340 mp and have to buy their LMGs to stand any remote chance against shocks against someone who isn't sitting AFK at range 35.
Why NKVD officer have force retreat in AOE, which also pin and slow units for 45 munition, while sturm officer have selected force retreat which buffs nearby enemy units for 60 muni and I belive 50 or so with vet
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From a 3v3 perspective, which can be somewhat be applyed to 2v2 a bit.
As OKW you pretty much need to delay your opponent and try to bleed less.
Early on without support you will eventually lose most likely, but it should have buy you enouth time to get one of your HQs up.
But in general there are 3 british oppenings:
1) With Bren carrier
2) Tommy spam
3) Tommy + MG
Hardest to deal with as OKW in my opinion is carrier, because you have no counters to it early on (going raketen early will put your army even more behind UKF). Only Panzerfusiliers have snare, but it still takes time to kill it, and honestly its relying on opponents missplay.
Against tommy spam, double kubel can work if you can micro it, since you wont be bleeding MP and you are free to engage and harras tommy squads, maybe push them out of cover.
Tommy + MG, well nothing you can do, if you cant flank it with pios or overrun it.
Honestly I think in a this state, OKW in general is very dependant on doc.inf.
Panzerfusiliers work good, but you will still struggle early untill g43.
Fallshims are really good, but doctrine itself is meh.
Jaegers are good against tommies, but they are soft counter. Because they usually would still overhelm them, without volks support.
But in general, if you as OKW was pushed way too early and let british set up a bit, its pointless to even try bruteforsing your way without ost help.
Its better to just cap something else or help your teammate. You would have much better chances, if you help your teammate to deal with his flank and they maybe try to push away UKF togeather. |