My friend and I have been playing some 2 vs 2, at first it was great, we followed our build orders and cap orders, we totally dominated. On our fifth game in, it was as if we were playing a completely different game where each, and every, German player absolutely dominated the field.
4) Matchmaking isn't a wondrous tool that matches you magically with equally skilled players. If there were tens of thousands players in the game, maybe you'd get even matches a lot more often, but with such a small playerbase, don't expect the system to work perfectly (or at all). Also, when you play with an arranged team, the first 10 matches (I think) are used to measure your skill level and set your starting rating, so it's only natural to meet players of varying skill on your first games.
Worse part was: we changed nothing.
That's the worst part indeed. It's a player vs player game. You can't expect to do the same thing and win every time. Opponents will react and counter what you do. It's up to you to do the same and be unpredictable.
Now I play Soviets and my friend plays US. We have a good synergy, usually choosing commanders based on opposition and what works best with each other. What is frustrating though, is that we don't lose through good tactic's, we've noticed that each German does the same thing: Stall and Tech. However the amount of AT they can produce is outstandingly painful, so armour isn't any good. They blob up, making it difficult to counter.
1) If you "win" but you don't actually win, then you're doing something wrong. The scenario you describe is very common: You win engagements, secure your ground, then chip away at the opponent expecting to win. It's not enough,and unless you have your opponent triple-capped and on retreat, you need to keep pushing:
-Have you won your side and have most of the points? Help your teammate. Switch sides and flank your mate's enemy.
-Floating resources? Build caches or tech up.
-Ask your self "what can f*ck my/our army up?" and build a counter to that, even if your opponent doesn't have it yet. He probably will, because he will ask the same question to himself.
The general idea is to
capitalize on your advantage.
I went against two immensely ranked players the other day. One had three ranks of Prestige (Siberian) and the other was a similar rank. Pinned by the Kubels, with no decent early counter, I was brutalised by a Flak truck very early game, and it was over. Matchmaking also appears to be out of sync, or everyone who plays OKW just plays to win and, thus, has a higher rank.
First of all, you can't expect to do well against the top 5, let alone win, and secondly, prestige and level have nothing to do with actual skill.
Also, the kubel has many many counters. You just lack experience. I'm sure there are many guides in this forum that will help you with that.
2) Guards or Shock?
Both. You have 3 commander slots. If you're asking which one is better, you already know the answer: depends on your build order, strategy, opponent, map, teammate etc.
3) Are Germans obviously unbalanced, especially OKW?
Before the rage hate replies arrive; what I have NOT said is "GERMANS OP!!1k&&3", Ostheer are perfectly balanced, we've found games against two Ostheer to be the closest, down to skill games. Its just the OKW "Five+ ranks of Veterancy, on the run AT support by dirt cheep armour that has so many skills you need two keyboards". However I will accommodate honest, constructive replies regarding OKW, just please don't butt-hurt here. I understand that most of you Play to Win, which is the reason why certain people will butt-hurt about the OKW comments, but; Grow up. Its an honest evaluation.
You're obviously butt-hurt, so it's an honest, but emotional evaluation
Obviously OP I'd say no, but really easy and newb friendly, yes.
The only thing you can do is learn to react to the blobs, and have an early AT response ready. Hold your ground until you get a katyusha, and it's downhill from there. If you're still not winning get a second one. If the blob swarms you it means you didn't spot it early enough to react. Use mines and mortars, since your mate is USF and lacks those.
Once you clear these skill/rating levels you'll see blobs less and less frequently. Blobbing is bad and is a sign of a bad player.
Anyhow the point is; what is the point? If everyone plays Germans, and the majority of them play OKW, why bother? Should I just join them and be "Pro" through unbalance? Or can you help me defeat the OKW "Pro-notreallyimanoob" OKW players?
Many thanks indeed
Yes. Join them and see for your self how "easy" or not they are. You'll be surprised.