Aside from your unpleasant tone, I agree.
It would be really cool if Relic could implement that 'zooks and shreks only got fired at vehicles. I always thought it was silly and immersion-breaking. Probably a lot of work to code though. There are more pressing issues.
Yeah sorry, the tone was in response to his patronizing pretend ignorance ^^
Is this a joke topic or something?
First off, bazookas were and panzershrecks actually *were* utilized for anti-infantry, especially against troops inside buildings and defensive positions. Anyone whose immersion is shattered by a bazookas killing a model or two should go play something else.
I'm sure they were utilized, which means "make practical and effective use of". It only makes sense. What doesn't make sense is squads running around shooting rockets, which you can't call 'utilize'. I'm sure this wasn't the case.
Second, this is RNG dependent in the EXTREME. If the bazooka was worth a reliable damn in the anti-infantry department, we'd be seeing a lot more aggressive use of the Captain.
Have you played lately? It's pretty reliable. You will do damage, because even if you miss, there is an explosion that damages every model, not just the one you missed. I lose models every game from anti-vehicle rockets, and every time it's costing me the engagement.
Still, that's not the problem. It subtracts from the immersion, the same way snipers in scout cars did.