Did anyone mention the fact that it has to be torn down and set up again any time it needs to fire at a slightly different direction? These are countless shots lost.
Also, one axis mortar/arty might not counter it (obviously), but two can. Easily. Also not taking into account it's worse enemy: the grenadier rifle grenade. |
I've been using the M3+Engineer(flamer optional) combo for the past 20 games or so, and I do believe that any more buffs to it could make it overpowered. At the moment the only thing that was able to effectively counter it was a group of two or three grens pushing against it.
If you're struggling with the M3 you're probably using it too aggresively. Assuming you use it along with a squad equipped with a flamethrower, you should only get close to burn stuff if you have enough hit points left to withstand a panzerfaust (and that's usually above 75% health), or there are no grens in sight. Else you should keep it at max range, and R->click, R->click until the unit that is chasing you can't do that anymore without risking the wipe. Also, when the enemy tries to dps you down, evacuate the engis and repair during the fight.
TL;DR - Keep your distance, pairing it with an engineer is probably better than a penal or guard squad. |