A friend and I are in exactly the same boat and I really don't understand the counter. I've come on here looking for help to counter German heavy tanks and infantry blobs but the suggestions that I keep hearing are:
Mines and charges against tanks
Katyusha against blobs
The issue with a charge or a mine is they have to go EXACTLY where you expect them to go which is not always going to happen and takes uninterrupted time to prepare making it a fantastic idea but not a good hard counter on its own. Additionally, the katyusha is effective when I hit the blob, but the cool down combined with the wait between the sound of rockets being launched and the impact (giving the enemy time to prepare) make it an effective ace up my sleeve and a potential game saver but not an effective be-all-and-end-all hard counter.
I will say I have had some good effect with mortars against infantry blobs though. They have proven to be a much more consistent answer to OKW blobs.
I have to say I must be missing something obvious but it just feels as though the early game benefits of Russia are far outweighed by the late game benefits of either German side, at least in 2v2, (and in 3v3 and 4v4 where the win to loss ratio was in favor of the Germans by upwards of 80%). My friend and I began playing as the German armies in 2v2 games and have had consistently more wins than we do playing as Allies.
I do have to say though in 1v1 games I've found them to be far more effectively balanced. Perhaps that's been Relic's primary concern and 2v2 is considered less of a focus which I understand.
If anyone is able to tell me what I'm missing it would be GREATLY appreciated. Thanks |