Schrek killing a ton of Infantery
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I do not understand why shrecks, zooks, rakketens and other portable at weaponry have AoE at all. AoE does nothing versus tanks. Relic should just reduce their AoE to 00.1 to make sure AT weapons never snipe multiple models.
I played a countless games over course of a year where i lost 3-4 man squads on retreat, 5 man squads bunched up around corner, 3-4 man from regular squads to rekketens/shrecks. Such nonsense should not happen at all.
+1
Plus fix squad spacing which would reduce such undesirable moments.
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I think he's suggesting to change AT weapons to have an insanely small AOE to combat Infantry AT Sniping. Much like what was done to the PIAT in CoH1 when it had the same issue.
I said that because PIATS spam are....
Anyway, you will know in September.
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Posts: 245
Cruzz, I call upon you. Has anything at all changed in the last patch or two that might have affected this?
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Also my captain once killed 2 man retreating grenadiers from single bazooka hit at knife range.
Posts: 125
It's a rocket! Of course it kills infantry.
If we're talking realism then you should know that dedicated AV squads/weapons weren't used to kill infantry. That would be a waste of munitions. How many rockets do you think a squad can/could carry?
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If we're talking realism then you should know that dedicated AV squads/weapons weren't used to kill infantry. That would be a waste of munitions. How many rockets do you think a squad can/could carry?
If we're talking realism, there is no such thing as dedicated AT weapons unless we're talking smaller calliber, because you'd have this things called HE shells. Even 45mm AT guns had them, they just weren't really effective.
Posts: 262
Probably because it looks stupid if a rocket explodes near your balls and nothing happens to you outside of Duke Nukem games.
That happens a lot, especially with grenades and mortar's, even happens with stukas and katy's...
Reducing AOE so AT can't snipe is good idea.
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Schreks and Zooks should be able to do something to infantry. They should be a slight downgrade, but not to the point where they do nothing vs inf.
Make them more consistently hit infantry / near infantry, but reduce their damage against infantry. There, now the frustration from 1shot extravaganza is gone, and muni spent inf squads don't become utterly incapable of dealing with infantry.
tbh I don't care how it's done but I'm sure there's some way to fix everything to all of our satisfactions.
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