The Brits emphasized an army doctrine focused around minimizing casualties since they were pretty manpower starved during the war. It would be interesting to see that implemented into the faction. The entire faction could feature a slightly reduced manpower income but come with a number of tools to help mitigate MP loss such as a casualty clearing station that in addition to healing and reinforcing squads could be upgraded to collect nearby dying soldiers and refund some MP when they’re successfully returned (sorry no zombie Tommie squads).
Other ideas for unit design include:
Tommies - Tommies could function as expensive starter infantry with a focus on defensive stats and the ability to build a trench (NOT an OF style trench though) or another form of defensive structure. By default they would have bolt action rifles but could upgrade to Bren LMGs.
Bren Carrier – The Bren Carrier could act as durable early scouting vehicle with above average LoS and below average firepower. Since Bren carriers mounted a wide variety of weapons during the war it might be interesting to allow it to choose between upgrading to a Vickers MG allowing suppression similar to a kubel’s, a 2-inch mortar to provide indirect fire support, or a boys anti-tank rifle and PIAT to provide light AT.
Crusader - A cruiser tank the Crusader could perform like a speedy medium tank with a focus on AT capabilities. The tank would feature excellent acceleration and top speed while retaining the standard 600 HP and 40 yard range most medium tanks have but in return suffer from weak armor for a medium. The highlight of the Crusader would be it's 6 pounder gun which would perform closely to the American 57mm at gun in terms of RoF and penetration. While the 6 pounder might seem a weak gun initially the high RoF and decent penetration would mean it is capable of putting out an above average amount of dps for a medium, particularly when flanking.
Profile of Cabreza
Post History of Cabreza
Thread: British Forces vs. Afrikakorps - My suggestions17 Feb 2015, 23:05 PM
In: COH2 Gameplay |
Thread: Visibility on "dead" entities17 Feb 2015, 21:25 PM
I'm pretty sure if you look really closely you can see that each wounded soldier is equipped with a radio that they're using to relay troop positions before they die. In: COH2 Bugs |
Thread: Replays Thread17 Feb 2015, 20:24 PM
That game... In: The Angry Bears |
Thread: 1v1 'Partner'17 Feb 2015, 00:23 AM
You probably want to list your time zone Turtle. We have a lot of European bears. That said I'm down for practice. I've been wanting to sharpen my 2v2 game but 1v1 also works. Hit me up over steam and we can work out times. In: The Angry Bears |
Thread: The Jackson TD desperately needs smoke dischargers.16 Feb 2015, 22:40 PM
It's been said so many times before but I guess I'll add to the chorus. Reducing the Jackson's damage to 160 would free up enough stat allocation to increase it's pen and RoF with maybe even a little left over to improve it's acceleration. The result would be a more mobile Jackson that is capable of reliably penetrating heavy tanks but with less front loaded damage. It would do consistent damage but not alpha strike so hard that medium armor has difficulty vs it even when properly flanking. The only issue I can see that might arise from this change would be blitz being too strong vs Jacksons but honestly that is more an issue with blitz being too strong period. In: COH2 Balance |
Thread: Never Forget14 Feb 2015, 08:26 AM
I bring sad news today Bears, we’ve lost one of our own. This last Thursday the Canadian terrorist cell RELIC released the following video purportedly depicting the cold blooded execution of our dear comrade Teddy. In the video an as of yet unidentified woman adorned in ceremonial combat helmet and military sunglasses aims a large caliber pistol at Teddy and calmly fires a single round into his heart, killing him instantly. WARNING: This video contains graphic images of violence and death. Please use discretion. While Canadian Security Intelligence Service officials are still working to verify the authenticity of the tape in the face of a number of apparent discrepancies we have no reason to believe that this footage has been falsified. I’m sorry to say that in all likelihood our comrade Teddy is gone. It is unclear what RELIC hoped to gain through this despicable act of terrorism but it has only served to steel the will of The Angry Bears. In a news conference today President Bear Napalm described the act as “heinous” and “unforgivable” before declaring that “The Angry Bears are going to war!” While our time of vengeance shall come let us take a moment to mourn for our dear lost comrade. Let us remember the many happy times we shared with Teddy both in game and outside of it. How he touched each and every one of our hearts in his own special way. Treasure these memories Bears and remember who was responsible for taking Teddy from us. Bears never forget and never forgive. In: The Angry Bears |
Thread: PGrens with double panzerschrecks against USF14 Feb 2015, 01:00 AM
I also find Pgrens invaluable when I've lost a few Gren squads and can't afford to/don't want to buy a new round of LMG upgrades for replacement squads. In: COH2 Balance |
Thread: okwunits14 Feb 2015, 00:48 AM
It's dishonest not to adjust the fuel prices for OKW when discussing arrival time and cost because basically all of OKW's unit costs revolve around it, and yes it makes little sense OKW is about spamming infantry but that's what you get when you combine quite large fuel costs with reduced income. It's not necessarily dishonest so much as it is difficult. As Jheartless mentioned there are a lot of variables that can affect just how much fuel income OKW is receiving including map size, fuel conversion, and salvage. OKW never receives less than 66% fuel income (unless converting it to munitions) but depending on those variables their actual fuel income can fluctuate wildly. In: COH2 Balance |
Thread: If you were in charge of a Relic developer team....14 Feb 2015, 00:12 AM
Just as an aside, I really dug that relic updated the old Wher P4 skin with their gorgeous OKW version. Not sure what category that falls under but it was a welcome change to see the old VCoH model/skin finally retired. Not something I'd prioritize over balance but cool nonetheless. In: Lobby |
Thread: okwunits13 Feb 2015, 23:51 PM
He means the total fuel required to produce a KT including teching costs, taking into account starting fuel, and assuming no other vehicles are built is 380 fuel. The unit isn't worth 380 fuel but the 380 fuel cost indicates approximate arrival time all things being equal if it is rushed. In: COH2 Balance |
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Latest replays uploaded by Cabreza
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VS~TAB~ Cabreza King G V ~TAB~ Khemrian Warsphinx tsubaki.yuki980omarbet4nzos Word so big Daming's dog 5105336203x Air Supremacyby: Cabreza map: Unknown1-461
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VS~TAB~ King G V ~TAB~ Xazax ~TAB~ Cabreza ~TAB~ Rasco400Nickxb Gengeta Pattons3rdNipple loupblanc85Soviet CAS Too Stronkby: Cabreza map: Lazenrath Ambush3-1,801
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VSRobocopHighlander sturmtiger44 ~TAB~ GBPirate~TAB~ maskedmonkey2 ~TAB~ Cabreza ~TAB~ Choccy StarfishTAB vs Lemberg Fall 1944by: Cabreza map: Unknown2-1,236
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VS~TAB~ Choccy Starfish Reliq ~TAB~ the_red_bear ~TAB~ CabrezaKeigo CNcat CPU - Hard(Xitler II ) lPzAbtl ?9uBJKTAB vs Rostovby: Cabreza map: Faceoff at Rostov1-1,259
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VSGi J0E ~TAB~ Xazax ~TAB~ GBPirate ~TAB~ Choccy Starfish~TAB~ EffenNewbie ~TAB~ Cabreza ~TAB~ Napalm RiffzBearritoTAB vs TAB Close Match on Steppesby: Cabreza map: Steppes5-1,441
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