i dont see the point of this thread
He discovered a new strat and wanted to share it. Leave him be.
Thread: Strategy as allies9 Mar 2015, 13:00 PM
i dont see the point of this thread He discovered a new strat and wanted to share it. Leave him be. In: COH2 Gameplay |
Thread: I'm casting some 4v4s.9 Mar 2015, 12:21 PM
I enjoyed your last cast Farce but FYI none of the water surrounding the island on Steppes is impassable. In: COH2 Shoutcasts |
Thread: Strategy as allies9 Mar 2015, 11:48 AM
I've seen multiple 120mm mortars work well in 3s and 4s but only on maps like Ettelbruck or Lienne Forest where the map is so tight that flanks are difficult and much of the map can be locked down with maxims in buildings. In 1v1 more than a single 120mm is suicide. In: COH2 Gameplay |
Thread: CoH2 Speed Runs?9 Mar 2015, 02:56 AM
Would be fun to watch if it leads to some unconventional strategies or exploitation of game mechanics/AI. In: Lobby |
Thread: Airborne Retreat Bug8 Mar 2015, 16:21 PM
Just because Storms and Paras both retreat slowly when those abilities are active doesn't mean it is intended. It's also quite possible it is a bug in game mechanics affecting the speed modifiers those abilities produce. The SU-85 ability is free, for example, so a downside is provided. Munition abilities typically don't produce a downside since the cost of munitions is the gate mechanic. In: COH2 Bugs |
Thread: Next patch in March 31st7 Mar 2015, 09:48 AM
You're talking about theoretical DPS, not practical DPS. The 57mm has on average 65 less penetration (140/125/115) than the ZiS-3. This is a pretty huge difference as it means the 57mm is going to bounce a lot more shots than the ZiS-3. Since bounced shots don't do damage the great theoretical dps of the 57mm suddenly starts to evaporate against anything better armored than an Ostwind. I suppose the case could be made that the 57mm is designed to be a sub-par AT gun that can use HVAP rounds to suddenly get a sizable boost in DPS but that brings me to my second point: the 57mm doesn't actually do significantly more theoretical DPS than any other AT gun. The 2.25 reload speed of the 57mm looks good on paper but it fails to account for other factors that affect setup weapon DPS such as wind up, wind down, aim time, and cooldown duration. In the case of the 57mm the wind up and wind down times are about 1.5 times longer than the same times on the ZiS-3. Factor in the extra variables and the 57mm has a RoF of one round every 4.3 seconds. For comparison the RoF of the ZiS-3 is 5.8 seconds and the Pak40 is 4.7. Once you take into account damage the 57mm does 37 DPS, the ZiS-3 does 27.6 DPS, and the Pak40 does 34 DPS. Edit: I used the old Pak40 stats by mistake and jumbled the 57mm dps numbers. Fixed em now. In: Lobby |
Thread: Without a good balance, you will still play COH 2?5 Mar 2015, 09:30 AM
im done with coh2. I'm positive your outlook on life and general well being will improve immensely once you quit playing the WORST balanced RTS you've EVER played. Doubly so once you quit posting about your experiences playing the WORST balanced RTS you've EVER played. Meanwhile the rest of us will continue to enjoy playing CoH2. In: COH2 Gameplay |
Thread: Relic Twitch Stream Tomorrow! 3pm PST / 11pm GMT5 Mar 2015, 09:18 AM
-We'll also be revealing when the next patch will be I'd like to point out to everyone getting excited that nowhere in the announcement is the word balance found. I very much hope the next patch is a balance patch but unless relic confirms on the stream that it will be a balance patch we could be seeing another optimization or content patch instead. That's not to say balance is terrible atm, but it could be so much better. In: Lobby |
Thread: Relic on update the Automatch map pool5 Mar 2015, 09:00 AM
I can appreciate that it might take a lot of QA time before relic puts a map into auto match but why not get the community more involved to assist with the burden? Relic already has a polling system in game. Why not use it to ask for map feedback? That way players could vote on existing maps in order to help relic identify which maps the community likes and/or feel are unbalanced. Relic could even expand the feature further by creating a community map spotlight featuring a few community made maps each month for players to provide feedback on. Since relic refuses to place untested community maps into the auto match queue for testing purposes they could encourage testing of the featured community maps in custom games by offering bonus warspoil drops, bonus xp, or bonus supply for players testing the maps. Highly rated community maps could then be passed on for QA. Since the maps would already have been vetted by the community hopefully they wouldn't require very much if any QA work to meet relic's standards. In: Lobby |
Thread: The new factions should be:5 Mar 2015, 08:35 AM
Why must two factions always be released simultaneously? Can I just vote for one faction? In: COH2 Gameplay |
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