Again I fail how this drastically change things. So I need an extra hit with gurenteed pen vs all of OST Tier 3. if anything they'll they're being hit a Jackson and have to retreat anyway cause if they try to bomb rush they'll still die.....
If a panzer iv manages to get its shot on the Jackson within 5 seconds of it being hit by the Jackson, itll win. Thats much better than the panzer iv already losing the second a Jackson arrives to battle. And if somehow thats not enough, increase the jackson's reload? 160 damage jackson vs panzer iv is still better odds for the panzer iv than a t34/76/sherman against a panzer iv... |
USF are the strongest faction in 1vs1 and have been since WFA release, take a look at the leaderboards all those ridiculous winning streaks/percentages compared to other factions don't lie.
Point? I thought the objective was to reduce that power and make it more survivable in team games; the game mode 95% of people play... |
AEF = American Expeditionary Forces, so we will probably rather see british commander than british faction.
AEF must mean something else, unless those files are for a WW1 scenario... |
"The first step towards achieving this goal is to increase the transparency of a building’s structural integrity."
What Relic was actually going for was an accurate representation of the superiority of Soviet architecture. As you can see, Relic correctly displays how the Soviets designed their buildings to defy gravity once the structural integrity is destroyed. This was very crucial for their survival in the war.
Kappa |
Side armor exists...
SIDE ARMOR EXISTS
Flanking, angling, etc are actual factors in tank combat...
I cant believe it.
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Tanks in coh2 usually dont bother aiming at anywhere weak when firing on an enemy tank, so is there something that makes tanks try to aim at weak points?
Given that tanks will now actually have different armor values for different areas (like gun mantlets usually being extremely tough, spaced armor, etc) will tanks try to aim at weak points in any way, or will they let shells fly and hit at whatever they were randomly aiming at? (Now that i think about it, tanks in CoH2 never aim at the turret...) |
This isnt what i think this is? These demands come to me as a bit arrogant... |
No:
-Fuel recovery vehicles every again
-Vet + munitions for a manpower price
-OP discounts on munitions purchases
Paying supreme discounts is something that is very unfair and way too forgiving.
However, the Pershing looks very good. |
There's plenty of free abilities, like the fast capture for a Wehr commander, and that one is passive and always on.
If you were referring to mobile defense, then that ability costs munitions and is timed and has a cooldown. No such thing as passive fast capture. |
The only USF vehicle that very much needs a different vet ability is the stuart as one ability requires it to commit suicide to produce a damaged engine on an enemy vehicle, and the other is supposed to stun vehicles, but itll shoot at everything but the vehicle you want stunned.
Sherman smoke barrage is still very useful for covering up retreats/advances, but the sandbag suggestion wouldnt be bad at all if the process worked like hulldown (crew gets out, puts on sandbags for x time, gets back in and can only get rid of sandbags and get back out once out of combat).
ISU-152 technically does have an ability called "load concrete piercing round" of the like i have never seen used in multiplayer (One round for a stash of muni which shoots at a specific location). The other soviet ideas are much better than the current vet abilities that do not fit any vehicle other than the t-70.
IS-2 shatter ability... I guess if it is technically avoidable/noticeable, then that would make a much more fitting ability than capture point.
Then there is the healing bag/thing (i dont even know what its called; i pretend it doesnt exist) and its tripwire flare counterpart, posing as the infantry standard of redundant vet abilities... |
Game files cryptic as usual...
Mark Vehicle 80 muni duration 60 seconds
Coordinated fire 35 muni Lasts about... 25 or so seconds.
And "Coordinated fire" doesnt have its full description ingame. Its damage buff is for sure 1.5; two shots a Jackson.
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