But trucks do get brutally owned by indirect fire? It's the best counter to OKW. But with OKW your trucks are somewhat durable, a emplacement with a exposed crew, not so much.
Brit vCoH emplacements somehow were a thing, and there was a decent amount of aircraft abilities as well as artillery. Relic can always design special buildings that are tougher to kill and perform as sufficient defenses; Japan when losing was all defense, and with Relic's designing, anything's possible.
Also, since when were slightly armored trucks with soft roofs durable? #Relic |
your little emplacement gun isn't going to get brutally owned by indirect fire.
Its not like there are static forward HQ's called OKW trucks, and its not like there was ever a mechanic like vCoH Brit Emplacements...
But of course people will start whining when static objects are introduced and get destroyed in one tank shell, because design definitely cannot otherwise be special and overcome issues.
The fact that OKW can be designed the way it is means anything else could be designed just as wacky. And "work". |
make the OKW schreck the same as the Ostheer schreck
They are the same, but the difference is the squad holding it and its vet... |
320 damage not enough, apparently?
And because of "assymetry", no, or else Axis would need Karl-Gerät for B4 counterpart. #Design |
And they had been bugged since long time. You can't recover from those crits.
I was told the crits do go away but the visual icons above the tank stay? |
My issue with USF (late) game
Everything requires more micro and none of your vehicles have the hp or gimmick abilites to survive out of bad situations:
-planting clusters of mines
-recrewing vehicles after youre done repairing
-armor on shermans and jacksons is pathetic, might not even exist at all. shrecks will always penetrate (this is probably the thing I hate most, shrecks are way too easy to use)
-Activating the amulance heal. medics out of the ambulance don't stay put
-You do not have proper mines. M20 mines are great except you will need to go lieutenant and any player worth his salt will instantly buy sweepers and check where the m20 has been. The anti vehicle mines must be placed in clusters and the outcome is purely RNG
-support weapons have no health. atguns with 4 men will get 2-3 shot by tigers, 50cals will get riflenaded to death and pack howitzers require 3 men to work. So you keep the pack howie in the back except its autofire range is ridiculously low
Riflemen veterancy is terrible, the atnade takes ages to fire resulting in way more losses than cons and grens
-You have too many useless popcap. Major takes up popcap, ambulance, I would say captain is also waste at fighting anything other than pumas
this all culminates when fighting (king) tigers. You need 2 jackson to scare of tigers. Fuel cost is comparable except you don't have any AI. so you need riflemen in front to scout to get the nice 60 range. Riflemen get 2-3 shot by tigers. The moment you do not have vision you're screwed. Granted this should never happen but Other factions have the HP or abilties to survive. Here a tiger shows up at 40 range with your 2 jackson you will most likely lose it, the speed it has over the tiger gets nullified when tigers are vet 1(blitz on heavies, another stupid idea). You can't bait it over mines when youve gone captain
Sorry for the rant but the US faction is so incomplete even when all of the tier units would be worth it
Waiting for ma Jumbo commander to bounce all dem shells so other stuff can actually do its job without falling apart. But yeah, massive micro is needed compared to other factions.... |
I dunno, shermans deal with infantry much better than scotts imo. Scotts have to be in the back, and you can only hide away for so long until something pops up and takes them out. Shermans can take the shots and have 3 mg's, representing the most flexible tank. It does everything and with the duck tape of USF crews, it is one tough cookie to snap.
Im not a big fan of RNG units... |
Im pretty sure a circle would double its effectiveness,
After WFA release when whiners complained that stuka barrage was OP, they suggested it should be in a circle which i gladly supported as it would require zero micro to click on a squad and hit it no matter whatever direction it goes XD
Stuka zu fuss is the best rocket artillery in game. |
Commonwealth, rather than just UK. A mix of Aussie, Canadian, Brit, etc.
^^^ And the technology and gear from every corner of the Commonwealth from the start of the war to the finish. The fighting force was the British Commonwealth. Not Brits alone. |
the worst part is when the mini-map icons are too large and too close together. so you never know what you're actually clicking
Especially on the maps with CP's right next to each other and i have to move the camera over there as i can only click on one of them on the minimap. |