Normal Tiger: 1040 HP
Tiger Ace: 1280 HP
Also, as far as i know, it's a "vet 3 tiger" with increased vision and same DPS on MG as a Tiger with gunner on top.
Besides all that, the main problem is the "triple tap" or the IWinButton. Target weakpoint doesn't share cooldown with the main gun, this leads to 3 consecutive shots in a small intervale of time.
How you obtain the tank, is just badly design also. The income penalty doesn't start to hit till 10mins (for the cost of not spending fuel), so this tanks should be used to trade agressively or finish the game.
Note: this is not about the overall strenght of the commander rather than the badly designed TA.
TWP also still works with a critted TA turret... What a nice surprise that one game of mine was...
Soviet callin meta has little problem with it, and that one game of mine was before patch, in which USF Jacksons should have a much finer time with it now...
So at 15 CP, you are supposed to be able to counter it. Ostheer wouldnt be doing anything drastic as to cripple your ability to counter it before then...