A Word About Modding: Relic Entertainment’s Guidelines and Rules
Since the inception of Mod Tools 1.0 in Company of Heroes 2, we have seen a lot of great community created content. Our intention with this feature was to give our community the tools they want in order to further expand upon the CoH2 universe, empower them to express their creativity directly within the game, and to encourage the further creation of exciting content for our franchise. In short, we wanted a way to help put our fans in the driver’s seat.
We’ve been blown away by the results so far, and by our passionate modding community! Several people have come to us recently to either report questionable community mods or to seek more detailed direction regarding what they are allowed to create. With these requests in mind, we wanted to give people some guidelines regarding what is and is not acceptable within our modding community.
First we want to remind you of the following, which we encourage you to read carefully:
If you buy, download use or play the Game, or create Mods for use in the Game, you are agreeing to adhere to the rules of Our (i) Mod Tools End User License Agreement, (ii) the End User License Agreement for Company of Heroes, and (iii) Our Privacy Policy (collectively, “CoH Rules”). By creating a mod for use in Company of Heroes 2, you agree to all parts of the CoH Rules. If you do not accept these terms, do not create a mod for use in the game.
While we want to encourage creativity and allow as restriction-free work as possible, we are also required as a business to meet certain targets. This means that we are putting some DLC-related restrictions in place. Namely:
Community created mods cannot grant all pay-for DLC content to users of said mod.
Mods cannot grant an entire list of DLC content within one specific category (e.g. a mod cannot grant all USF commanders, or all OKW commanders).
Mods that grant DLC content must also change the CoH2 game in some way. The sole intent of a mod cannot be to provide users with DLC content for free.
Mods must be free of any bugs, errors, or other operational defects that could materially affect CoH2 or the Company of Heroes community at large.
In addition to concerns surrounding DLC, we have also received concerns surrounding the intent behind certain mods. It goes without saying that game mods should be fun for your fellow community members, and offer something that benefits the Company of Heroes community at large. We want to also offer some detailed guidelines to help players with this:
Mods should not be created with the intent to troll or abuse other community members.
Mods should not be created to give players an unfair advantage over those that are using the mod.
Mods should not be used to encourage cheating in any way.
Mods cannot include imagery that is banned or illegal in various countries (e.g. things such as Nazi imagery are not allowed).
Mods cannot include imagery or material that is offensive to Relic Entertainment or the Company of Heroes Brand (as determined in our sole discretion).
Aside from these rules, we reserve the right to remove mods that we feel violate the positive spirit and intent behind what our modding community sets out to do. We will review reports on a case by case basis, and if it does not obviously fall within the violations above, we will ask ourselves the following:
What does this mod offer to our community?
Does this mod offer a negative experience to those that use it?
Does this mod potentially damage Sega or Relic business interests?
Does this mod go against the spirit of our modding community?
When removing violating content, we reserve the right to outright ban content immediately. In some cases we may try to contact the creator of the mod and work with them to have the mod revised – this will be entirely at our discretion. We recognize that creating a mod requires a level of time and dedication on the part of community members.
We also encourage you to think of the content you will be building as something that will not just belong to you (and Relic), but also to the overall community. If someone approaches you with a suggestion or a request for collaboration, we encourage you to consider sharing your own knowledge and files. We’d love to see our modding community continue to strive towards furthering collective knowledge – something that everyone will benefit from!
If as a modder you have questions regarding something you are working to create – please reach out to us on our official forums. We will be happy to answer any questions you have!
As a player, if you’ve found a mod that you feel violates our rules or goes against the spirit and intent behind the modding program, you can report it to us by emailing RelicEnforcement@sega.com.
Relic - A Word About Modding: Our Rules and Guidelines
- This thread is locked
Posts: 2238 | Subs: 15
Posts: 2053
Posts: 368
You know, just like the base game...
Posts: 1006
Posts: 1708 | Subs: 2
Posts: 4785 | Subs: 3
Posts: 1283 | Subs: 4
Happy trails: pepperidge.
Buy our shit play nice don't complain.
Posts: 1679 | Subs: 5
If your in-game economy is so fucked up that you have to resort to some of these measures, you should probably fix that instead of going after the people who are actually adding content and value (free of charge) to your game.
Also the free-of-bugs thing is fucking hilarious, not just because of Relic's track record but because this is fucking software development we're talking about, there's no such thing as bug-free code. Bugs that "materially affect CoH2" is such broad wording, it's silly.
Posts: 368
Posts: 122 | Subs: 2
Posts: 1944 | Subs: 2
What a silly blogpost. It's the community-bashing shoutcasting thread all over again.
Are you talking about the Toxicity™ post that Noun made a long time ago or is this something else?
Posts: 1679 | Subs: 5
Posts: 1970 | Subs: 5
Posts: 2470
To be honest I found this post to be a lot less insulting than most things relic does, like for example the entire war spoils system. Clearly things are improving!
i laughed.
Posts: 1802 | Subs: 1
Mods should not be created to give players an unfair advantage over those that are using the mod
Just like the base game... and also, it's a frekin' mod. Maybe there are some masochists who want to beat others who have an advantage.
Or this one
Mods must be free of any bugs, errors, or other operational defects that could materially affect CoH2 or the Company of Heroes community at large.
This one is the punch line. After 2 or 3 games, even in single players, the game might crash. The whole post is pointless if you ask me, just creates a lot of negativity for nothing.
Posts: 786
seriously Relic, taking time and effort to make a big deal out of something nobody cares about
Posts: 542 | Subs: 1
Sweet
Posts: 17914 | Subs: 8
oh noes, my freedom is jeopardized!
seriously Relic, taking time and effort to make a big deal out of something nobody cares about
Apparently relic(and obviously sega) cares.
Imagine if Relic was owned by EA.
We'd have exactly the same post, but instead of putting guidelines, explaining to community why modding was disabled to not affect DLCs.
Can't say I'm that surprised to see this post given how easy for me is to relate to it.
Posts: 2561
Posts: 2693 | Subs: 1
Livestreams
251 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.643231.736+3
- 5.276108.719+27
- 6.306114.729+2
- 7.921406.694-1
- 8.262137.657+3
- 9.722440.621+4
- 10.17246.789+2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
2 posts in the last week
35 posts in the last month
Welcome our newest member, Kampho72
Most online: 2043 users on 29 Oct 2023, 01:04 AM