The reason why soviet sniper strategies are not and will not be meta in high level 2v2 play is twofold.
Another reason is that the double sniper build works only on open maps, exactly the ones soviets try to avoid and veto, just becouse all the other soviet infantry units are in the disadvantage on such maps. So I think of double sniper build as more of a counter to problematic map than a meta build, although it can be really good if done right and if the opponent doesn't use the mortar meta. |
All maps in the automatch pool are made for balance and pro play. All of their entry points will be in or near their base.
Community maps can have entry points anywhere because....WHY NOT So look for the Xs.
More importantly when an entry point is made on a map it is assigned a team owner. So all the points by base #1 should be owned by team #1. However, you can make the points owned by the world. Meaning no one owns them. These points may not be usable until you control the territory they exist in/near. Tric can verify the way it actually works because I am a noob.
So you can have points in the middle of the map that once you control it...boom KT can spawn. Some people do this by accident while making the map. They forget to assign a team.
I'm not sure if they still exist, but there were such distant entry points by the fuel on langreskaya. |
You got all wrong, I did not want to compare the Puma with M36 and I do point out in OP that they are different and the Puma is closer to M10.
Others thou do compare the M36 with the Puma, I am simply clarifying their differences.
It is nice to see that you actually agree with me that they have "completely different roles".
Yeah, M10 is very close to Puma in the use, although since its tied to tech it comes much later and thus is useless. Still, comparing the dps in the graph to m10, would make much more sense. |
Sorry, but I don't get the comparison to the jackson. They have completely different roles. I know you would like to compare anything to jackson this patch but it doesn't work like that. |
It has been in the game since USF has been released. It was ment as a counter to okw flak halftrack when it still had its pack up time. Now it is pretty much useless. |
You can try building a mortar, especially if you are playing from the south. Then you can hide it from the snipers behind the big hedge in the middle. Ostheer mortar is one of the most cost effective units in game and it is very good against expensive, defencive squads such as guards. Against snipers just use attack ground a lot and you will wipe them sooner or later. They can actually die to one mortar round at full health.
No matter what you do against snipers, remember that even losing one model of the sniper team is already a hard hit to his manpower economy. Even if you don't manage to kill entire team, if you keep killing the models his snipers may become more of a liability than asset. If you are good with snipers, you can also use ostheer sniper to do that - as long as you know where both teams are to avoid getting sniped.
Lastly, I would like to add that all scout planes reveal camoed units. You can use that to your advantage, either to keep your squads safe, perform a match-winning flank, or a mortar snipe. |
Just a curious person here, How does this bug work. I am trying to become a programmer and am curious about how such a thing is possible
If you want to become a programmer, better than relic ones, remember one thing: always do the validation both on client and server side. There is nothing more to learn here, programming wise.
Oh, and if you ever find yourself implementing a state machine, abstract it into a separate, strictly validated component, instead of trying to implement it in GUI code. Separation of concerns is pretty much always a good idea. |
There is already a fundamental difference in german and "allied grenade" philosophy and tactics since ww1.
"Egg grenades" like the Mills bomb are fragmentation grenades. Ideal for the defense and with a deadly impacts around the grenade.
German stick grenades aka potato mashers were offensive weapons. They had the long stick to be thrown over a large distance and they had much more explosives compared to the Mills bomb to kill an enemy by the shockwave (and not by fragmentation). The german potato mashers were ideal for the attack because they were the most efficient in trenches, bunkers, foxholes and buildings because of the shock effect. Furthermore there were no deadly shrapnel that could wound or kill the german soldiers using the potato mashers. That is one of the reasons why the german army developed egg styled grenades in ww2. The Eihandgranate 39 could be modified in combat with a special fragmentation covering to enforce the defensive capabilities of the grenade. For the offensive use the Eihandgranate 39 was thrown without the fragmentation covering. Without the covering it was a weak version of the german Stielhandgranate (The potato masher).
Your post suggests that only germans used universal and offensive granades in large quantities. That is not exactly true. For example soviets had the rgd-33 granade that could be used both as offensive and defensive granade (with fragmentation element) and had a handle to improve range just like potato masher. |
Thread: Build26 Feb 2018, 20:16 PM
There is no build that works well on every map both against okw and ost. Often you also have to change plans to counter the build of your opponent. I can give you some starting ideas, but I think you should first state what type of games you have in mind. 1v1s? 2v2s? higher? |
Mute is obviously a good thing. But blocking matchmaking would destroy the competitive scene. |