The idea is great but only for custom games, in ranked there should be no such option or one 30 sec - 1 minute long break on demand for each player (without voting) not to make it a part of gameplay/strategy. And the one in custom games should be active pause, while in ranked games it should give no possibility to give orders or search the map, chat only. |
I know that it's a constant topic on the forum but as the faction still haven't changed I believe that my ideas can be usefull. Also I tried not to change the way relic thinks of the soviet faction. So here are my ideas:
1. Rework SU-76:
- add a AP - HE toggle instead of barrage ability
- add newly introducted shell trajectory for HE shells (like in scott)
This way the unit becomes a scott with much less wiping potencial (no turret), but instead it has some long range light AT giving it a chance to help player before he can field SU-85.
2. Add one unit to t3 and t4. This is needed because the faction is designed in the way that makes it possible to build only one tier, tiers should build 4 units each to complement and give player more options (for example no call in option)
3. T-34/85 for t3. That will give soviet t3 some late at, the tank should cost the same as in advanced warfare doctrine. Doctrine abilities like t34 call in should give you 10-15 fuel every time you build a t34 or t34/85.
4. SU-122 for t4. The unit should cost about 150 fuel and be somewhat similar to brummbar but with slightly better range and reload ,but less dmg and aoe per shot and less armour. If it would be too weak it could also get barrage ability with extended range but i belive it will not need it.
With those changes there will be no need for so many call ins and also t3 and t4 will be both viable in at and ai (but in different parts of the game, somewhat alternately). There is no need to move units from one tier to another and we can easily get new great unit (model for su-122 is basically the same as su-85 but with different gun). What do you think? |
Yeah, that is the only ability that can retreat an at gun and it always could. Probably the reason why it is more effective than suppresion strafe of wehr. |
OP is right. Sure, there would be more RNG involved in IS-2 but RNG is also part of the game. And I belive the diversity of units and tactics is much more important. What i mean is that lowering RoF but increasing damage per shot and AoE suits much better profile of IS-2. It was armed in 122mm gun to deal easily with buildings, infantry, bunkers and tanks in first shot, if the shot is missed or not heavy enough IS-2 should come back to a safer place and reaload. For example tiger should be able to kill IS-2 every time in the field because of having more DPS but if you should be able to kill tiger with your IS-2 if you hide behind the building after every shot to reload. That way the game is much more interesting and skill dependant. |
Antialiasing in coh2 refers to: 'Don't ever turn on, oh if you have to just set to low or your computer will die in flames' Kappa |
Maybe it should go another way: to decrease some values of medium armour, at guns and infantry. |
There are very few graphic cards in the world that will run coh2 smoothly on max setiings in big winter map, GTX 580 definitely is not one of them. That's for the graphics card, just lower some settings, it will still run smothly, the most broken part of coh2 graphics is antialising so trun it off or set to low, doesnt change much but gives you much more performance, you can also set snow to medium or low if you have problems on snow maps.
As for the drive: The one you heave is really slow (only laptop ones or produced by xxx company are slower) and you probably have the game and system on same drive and that is not good for performance in terms of loading. You can add another disk to have the game on the diffrent one, buy ssd, or if you don't want to spend money install a program like defraggler and defrag the disk from time to time (like every 1-3 months) so data fragmentation couldn't slow the disk even more. |
+1 great patch |
OMG. M36 frontal armor was 60mm. 108mm(or 114) was the LOWER hull armor. These didnt Play any role because tanks can only shoot at the UPPER part of other tanks.Tanks from ww2 can not lower there gun enough to hit the lower hull.
lower hull is the level where the tracks are tanks dont aim at this low Level they aim the upper part or the turret.
http://i.imgur.com/CkADS2B.png
Have you ever heard of IS-3? It was a russian heavy tank developed during the war but first seen during the parade after the end of war in Berlin. It was the first tank ever designed by testing where it is most possible for the enemy to hit and then giving it best armour where it is. Imagine that after the turret it's best armoured part is lower hull (taking into consideration the angle, btw if you think of angle that 60mm upper hull in m36 is more durable than tigers one). |
If I recall my factual info correctly, the M36 was just a 90mm on a M10 chassis, itself based on a Sherman M4A2 hull, of unknown derivative (presumably the same? Doesn't look like it).
Anyways the game had the stats different than the M10, regardless of it being identical or familiar.
It was quite similar despite the fact that it had 108mm of sloped frontal armour (for example tiger had 100mm, jumbo and pershing 102mm, and m10 57mm) |