I corrected this for you!
Easy, i'm not a fanboy. Still I believe that OKW is best for those "i wanna win" beginners. For those that have some rts experience wehr is the best choice because of linear tech structure. |
Actually it's wise to give new players the easiest faction. And also queues are quite equal for allies and axis now, that couldn't last too long Kappa |
People don't use it as soviets tought us that the commander is worth no more than it's call-in and that specific one is better when you use all abilities but call-in. Still when people get him and try to use they are waiting for those p4s and then loose games. |
Relic should make 2 different games: one that is ballanced and the other that is historically correct Kappa History wasn't ballanced, that is the reason. Btw I don't understand the "garden the history" attitude, why are we even playing WWII game? That way you can add space marines to give usf late game infantry... |
Then your case is one of the strangest I've ever heard of. But if you are sure that reinstall doesn't work try playing a game against AI (can be with higher settings if it wont change fps under 20) and send here full log or even better graph of all data your cpu and gpu gives you (like frequency, load percent, used memory, even fan load percent, for both gpu and cpu + ram) maybe that will tell sth about the problem. |
No, really, its not possible if everything works fine, the game runs better on IntelHD that you have in your processor... Have you benchmarked the computer? Are other games working fine? |
You don't need to hit the mine itself, you just need to catch one of them in effective aoe range, if the others are near enough they will be triggered by the first mine. Trigerring can be done with every weapon that has aoe so practically every weapon that has attack ground option excluding flamers. Different weapons have different pros and cons: granade is most accurate and has huge aoe so it triggers with 100% chance but indeed is very suspecious, mortars, pack howitzers, m8s and so on are great but you need to take duration of aiming and flight of a shell into consideration, tanks are good but also can make enemy retreat, so zook is probably the best option but it can miss if the field is not big enough. |
Yeah, that's in my opinion the biggest problem of the game. Throwing nades has to be reliable. Just because. |
See, this is the problem with whiners and their theorycrafting.
Vetted Luchs in hiddden mode?
If OKW can get a Luchs and still manage to accumulate 290 fuel without hard AT, the allied player lost already as the only chance I see this happening in 1v1 is when OKW caps both fuels and pretty much owns the entire map. Even at equal fuel setting this makes little sense.
In most 1v1 matches OKW rarely hits 20 fuel/min due to harassment if both players are of equal skill.
To get luchs +jagdtiger it will take 40+80+50+290 fuel, skipping tier 3. That is over 460 fuel... which, in a regular 1v1 game, would take over 20 minutes minimum.
Not to mention that OKW has no hard AT that does not cost fuel (Hope no idiot claims raketen or shreks hard AT), so OKW must stop shermans and t34s with tier1 units which are only effective when blobbed - effectively giving up map control-, until 290 fuel is amassed for Jagdtiger... I think you can 3 cap VPs and win during that time.
Yes, a 45 munition for a short range flare every time Jagdtiger wants to take a shot?
With all your Volks wiping here and then, along with mines required to protect Jagdtiger flank, there could be better use of munition especially for OKW which already suffers from lack of munitions. Do these people even play OKW?
Because one unit effectively counters every "combined" effort OKW can put up?
If OKW squeezes out a Jagdtiger, his army won't be very combined at all. This is more of a faction design issue but nevertheless very true in a realistic setting.
If OKW somehow manages to get all the units he wants on the field then sure, but that will take nearly 30 minutes wihtout any unit loss or cap harassment - which means the allied player has gone AFK or lacks basic competence.
Are we really discussing jagttiger in 1v1? O.o that kind of choice should be punished with "defeat" banner immidately not to waste both players time. Jagd has no place in 1v1 and souldn't have, it's kind of obvious for such expensive unit that only counters tanks, 1 enemy cannot even field enough tanks to make it worth it and can float you with infantry as long as he is not complete idiot. |
Thats y usf has m20 mines... 
m20 mines are kind of riegel mines copypaste, but it's also acceptable as usf and wehr are opposite factions. Still light mines need some love, and still copying sov/okw mines is a bad option.
Btw rear echelon troops could also be given some mines, those could be light mines with much longer build type than when doctrinal or... single s-mines without signs (for like 30 muni) as usf used copies of s-mines during war and also it would be kind of asymetric as those would differ in way of planting and usage (no signs, single mine instead of 4). |