Jagdtiger
Posts: 2885
Posts: 17914 | Subs: 8
As for scouting for jagttiger: try veted luchs in hidden mode.
Or pfusilier flares.
Do people even remember or know they exist?
Posts: 4630 | Subs: 2
Or pfusilier flares.
Do people even remember or know they exist?
Combined arms are not something for Axis
Posts: 186
See, this is the problem with whiners and their theorycrafting.
As for scouting for jagttiger: try veted luchs in hidden mode.
Vetted Luchs in hiddden mode?
If OKW can get a Luchs and still manage to accumulate 290 fuel without hard AT, the allied player lost already as the only chance I see this happening in 1v1 is when OKW caps both fuels and pretty much owns the entire map. Even at equal fuel setting this makes little sense.
In most 1v1 matches OKW rarely hits 20 fuel/min due to harassment if both players are of equal skill.
To get luchs +jagdtiger it will take 40+80+50+290 fuel, skipping tier 3. That is over 460 fuel... which, in a regular 1v1 game, would take over 20 minutes minimum.
Not to mention that OKW has no hard AT that does not cost fuel (Hope no idiot claims raketen or shreks hard AT), so OKW must stop shermans and t34s with tier1 units which are only effective when blobbed - effectively giving up map control-, until 290 fuel is amassed for Jagdtiger... I think you can 3 cap VPs and win during that time.
Or pfusilier flares.
Do people even remember or know they exist?
Yes, a 45 munition for a short range flare every time Jagdtiger wants to take a shot?
With all your Volks wiping here and then, along with mines required to protect Jagdtiger flank, there could be better use of munition especially for OKW which already suffers from lack of munitions. Do these people even play OKW?
Combined arms are not something for Axis
Because one unit effectively counters every "combined" effort OKW can put up?
If OKW squeezes out a Jagdtiger, his army won't be very combined at all. This is more of a faction design issue but nevertheless very true in a realistic setting.
If OKW somehow manages to get all the units he wants on the field then sure, but that will take nearly 30 minutes wihtout any unit loss or cap harassment - which means the allied player has gone AFK or lacks basic competence.
Posts: 52
What changes were implemented? I thought only the ability was changed and nothing else ???
Edit: It appears it was the ability to shoot through terrain, which I think is fine but only if you increase the range significantly or decrease the cost significantly...otherwise it would be a waste to spend 290 fuel on the JT.
Russian have many units that are simmilar.. a waste to spend a fuel on them... :=)
Posts: 32
Posts: 987
But really I think it should be given more speed, less shocks, lower fuel, less armour.
350 eq. fuel is way too much when all it has is a slightly longer range and a big punch.
Posts: 100
As for scouting for jagttiger: try veted luchs in hidden mode.
You will have to go T4 and Luchs which will cost you a lot of fuel and your JT will be too late on the field.
Posts: 4630 | Subs: 2
You will have to go T4 and Luchs which will cost you a lot of fuel and your JT will be too late on the field.
Yes but also you can complety punish allied infantry so the question is, is it worth to spend 50 fuel to make 4/5/6/7/800 MP drain? I think it is. It will delay JT but also allied tank.
Posts: 658
Yes but also you can complety punish allied infantry so the question is, is it worth to spend 50 fuel to make 4/5/6/7/800 MP drain? I think it is. It will delay JT but also allied tank.
It's 80 + 50 fuel and why does it delay allied tanks? The T-34 and sherman arrive only slightly later and there's at least one AT gun by the time OKW got a Luchs.
A well mico'd Luchs definitely has the potential to drain a lot of MP but there're a lot of counters available when it comes out.
At least in 1v1 you need T1 for healing and T2 for fuel conversion. If you want to go for a JT, T4 + Luchs is too expensive.
Posts: 4630 | Subs: 2
It's 80 + 50 fuel and why does it delay allied tanks? The T-34 and sherman arrive only slightly later and there's at least one AT gun by the time OKW got a Luchs.
A well mico'd Luchs definitely has the potential to drain a lot of MP but there're a lot of counters available when it comes out.
At least in 1v1 you need T1 for healing and T2 for fuel conversion. If you want to go for a JT, T4 + Luchs is too expensive.
It delays tanks because allies need to recrew inf first.
And since KT is avaible in 1v1, there is no reason why JT would not be.
Posts: 658
It delays tanks because allies need to recrew inf first.
And since KT is avaible in 1v1, there is no reason why JT would not be.
Recrewing inf is not that expensive if you don't let the luchs rape your whole army.
KT is available in 1v1 but it's even more expensive than a JT. The reason I don't see anyone using a JT (I don't use it myself as well) in 1v1 is because it's only AT, it's slow as hell, and does require a lot of support.
It's better to go for a Panther in 1v1s. A King Tiger is good against inf and tanks and is not as vulnerable to flanks as a JT. That's why I prefer a King Tiger instead of a JT but it's also expensive as hell.
Posts: 658
Posts: 2885
See, this is the problem with whiners and their theorycrafting.
Vetted Luchs in hiddden mode?
If OKW can get a Luchs and still manage to accumulate 290 fuel without hard AT, the allied player lost already as the only chance I see this happening in 1v1 is when OKW caps both fuels and pretty much owns the entire map. Even at equal fuel setting this makes little sense.
In most 1v1 matches OKW rarely hits 20 fuel/min due to harassment if both players are of equal skill.
To get luchs +jagdtiger it will take 40+80+50+290 fuel, skipping tier 3. That is over 460 fuel... which, in a regular 1v1 game, would take over 20 minutes minimum.
Not to mention that OKW has no hard AT that does not cost fuel (Hope no idiot claims raketen or shreks hard AT), so OKW must stop shermans and t34s with tier1 units which are only effective when blobbed - effectively giving up map control-, until 290 fuel is amassed for Jagdtiger... I think you can 3 cap VPs and win during that time.
Yes, a 45 munition for a short range flare every time Jagdtiger wants to take a shot?
With all your Volks wiping here and then, along with mines required to protect Jagdtiger flank, there could be better use of munition especially for OKW which already suffers from lack of munitions. Do these people even play OKW?
Because one unit effectively counters every "combined" effort OKW can put up?
If OKW squeezes out a Jagdtiger, his army won't be very combined at all. This is more of a faction design issue but nevertheless very true in a realistic setting.
If OKW somehow manages to get all the units he wants on the field then sure, but that will take nearly 30 minutes wihtout any unit loss or cap harassment - which means the allied player has gone AFK or lacks basic competence.
Are we really discussing jagttiger in 1v1? O.o that kind of choice should be punished with "defeat" banner immidately not to waste both players time. Jagd has no place in 1v1 and souldn't have, it's kind of obvious for such expensive unit that only counters tanks, 1 enemy cannot even field enough tanks to make it worth it and can float you with infantry as long as he is not complete idiot.
Posts: 8154 | Subs: 2
Posts: 186
Are we really discussing jagttiger in 1v1? O.o that kind of choice should be punished with "defeat" banner immidately not to waste both players time. Jagd has no place in 1v1 and souldn't have, it's kind of obvious for such expensive unit that only counters tanks, 1 enemy cannot even field enough tanks to make it worth it and can float you with infantry as long as he is not complete idiot.
Once ISU hits the field with guards, AT-guns and mines covering its back, flanking is no longer an option.
HelpingHans and many other top ranked players end up picking Jagdtiger in 1v1s as well despite the nerf, because are simply no counters against ISU past 30 minute mark when Soviets have 300+ munitions to spam mines
I really hate argumentum ab auctoritate but I don't think you can simply put away Jagdtiger not viable for 1v1.
Posts: 658
Once ISU hits the field with guards, AT-guns and mines covering its back, flanking is no longer an option.
HelpingHans and many other top ranked players end up picking Jagdtiger in 1v1s as well despite the nerf, because are simply no counters against ISU past 30 minute mark when Soviets have 300+ munitions to spam mines
I really hate argumentum ab auctoritate but I don't think you can simply put away Jagdtiger not viable for 1v1.
completely agree just defned isu and watch&drink&smoking...enjoy
Posts: 976
Posts: 2070
Once ISU hits the field with guards, AT-guns and mines covering its back, flanking is no longer an option.
HelpingHans and many other top ranked players end up picking Jagdtiger in 1v1s as well despite the nerf, because are simply no counters against ISU past 30 minute mark when Soviets have 300+ munitions to spam mines
I really hate argumentum ab auctoritate but I don't think you can simply put away Jagdtiger not viable for 1v1.
[/quote
completely agree just defned isu and watch&drink&smoking...enjoy
well jagdtiger is gonna counter the isu.. it has much better range and armor
Livestreams
195 | |||||
32 | |||||
19 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger