"Things can't possibly get any worse now, can they?"
Sorry for the pessimism but imo, yes, they can. In my experience relic devs really don't like to revoke any changes they once made and this is the only realistic (cheap) way of returning OKW its old depth than made the faction fun to play with and against.
As for the community, we are great at tracking and even repairing bugs, but in my experience all ballance and design changes were either aimed on copy/pasting or mirroring something between factions or shallowing the gameplay by making strong expensive units weaker and cheaper or weak, spammable units more expensive. Sadly, these suggestions usually mean the game is (sometimes) a little more ballanced, but hugely less interesting to play and watch, on all levels. |
I'm scared of this thread. Last time I saw long lasting "okw fix" thread, bad things happened. |
In that case smoke grenades on riflemen would be redundant and it can be removed as explain in OP.
No. In that case you can either go for a mortar, that costs you a chunk of manpower and is rather weak, but excells at supporting attacks with smoke, or you can choose to pay for costly fuel based upgrade to get the smoke and granages on all squads, but with additional muni cost per use. These are two different, valid choices and it is good to have a choice of build order in an rts. This is what makes the game interesting... |
Can't we just have quick setup, high RoF, low damage and AoE usf mortar that excells at smoking and give usf the right to be THE smoke faction? |
I always thought that this was due to the engine not utilizing multicore cpu advantages, which are the only thing that really hapened in the last 5 years. I'd like to know how mobas do their true sight calculation, since it seems to not hinder performane at all in these games. Of course they are a lot less demanding in other departments too, but if truesight is a major contributor towards coh2's performance sink it might help to know how it is done in other games.
I do not belive that coh2 is optimised. In fact I still wonder how they managed to pull of even that, knowing that they have done most of the job while THQ was going bancrupt. The other thing is that maps are generally much more complicated than in mobas, and that may make some difference.
And yes, the engine has problem with utilizing all cores, but that doesn't make my statement wrong since in pc the number of cores wasn't a subject to change for last 5 years either, just like the core architecture. |
Computer power alone doesn't help COH2 in any way, you don't get the due amount of higher frames by running the game on an i7 6700k + GTX1080 rig instead of an i5 3600 + GTX660 (of course the general performance is better, but COH2 is incredibly resistant to using more hardware power to run better).
A lot of the problems are also bound to the physics implementation, turning down physics has an even bigger impact than turning down resolution or GFX. I suspect that the game is continuously slowed down by having to wait for physics to be calculated, which happens only on one CPU core. As those calculations also coincide heavily with explosions, many people mistake those as the real problem. We also see buffer overflows happen in the form of those weird implosions that cause movable objects on the map to fly towards some point (logs and broken down fences).
Coh2 is very CPU consuming and the differences in speed between old and new processors are much smaller than producers make them to be in their advertisments. For last 5 years nothing has changed in terms of cpu architechture (x86 ofc). This can really be felt. And this is the reason why you feel that no matter how much you pay for your pc it's still slow in coh2. |
Couldn't put a fan at the back because I don't have a 92mm one, only got 120mm. I'll work to improve the cabling though, the management isn't great as it stands.
I read that the PSU if mounted on top could perform some of the duties of a rear case fan. Not ideal of course, it wouldn't help to keep the PSU cool, but nonetheless it expels air from the case, no?
I didn't know that the case has only 92mm fan grill at the back. I also didn't realise that the PSU takes air from inside of the case even though it can clearly be seen. This is probably becouse all the cases I worked with for quite some time had 120mm grills at the back and PSUs at the bottom of case with their own airflow. And I got used to such a setting too much
Nonetheless, in this case it is the best setup you could think of for cpu and gpu in this case. It will cool the PSU with quite a hot air though. The good thing is that the PSU has rather small power as far as PSUs in gaming computers go (or rather have gone) so the big fan it has is probably efficient enough to deal with the job. Also, the PSU is not as much affected by the temperature it works in as all the other components.
To conclude, PSU probably won't be hurt but I feel bad for that little thingy |
Nice work, I like how spacy the case is.
I would like to comment on some airflow details though. Firstly, if you have only one case fan, it is usually more efficient to put it behind the cpu cooler to pull the hot air out of the case, rather than on the front pannel to pump it inside.
Why do I think so? The fans on your GPU and CPU coolers have one thing in common: they have a heat sink behind them and nothing in front of them. That means they are doing pretty good job at pulling the air from the case and blowing it on the sinks. The problem is that heat sinks spread the airflow into all kinds of different directions meaning that huge part of it stays inside the case and is used again - which is obviously inefficient. If you suck the air out it won't be used again and the deficit of it will be replaced through all of the holes you have in your case either way.
Another reason is that I simply tested it on my own setups and it happened to keep the cpu cooler.
Do not think that the frontal fan is a bad thing though, it is great, but only once you have one on the back. It also usually helps to keep HDDs cooler, but in your case there is no disk behind it.
Another thing is that I would also put the spare cable parts into the part of case that was designed for optical drive instead of putting it in the middle of airflow, even though its more of a cosmetic change. |
you forgot the part where It has less armor than a Kubel, and will lose against a kubel + volks/sturm 100% of times.
To be fair, kubel and sturms are some of the things the dodge is effective against. It can be microed to kill kubel with ease and it can be used as counter to early kubel + sturm rushes. It is only really effective untill the first volk squad comes into play though. |
Why the heck should the Kübelwagen be easier to manage than the Dodge? Both are roughly the same size (i.e. the handle movement similarly) and their MGs have roughly the same arc to the front.
And I would be quite interested to hear your suggestion for how Ostheer is supposed to work without that MG 42 at T0. I mean, combined arms is already utter rubbish in this game, so it's not like the MG works as it should, but without even that little thing Ostheer wouldn't even get to the light vehicle phase.
Have you ever used the dodge? It has terrible acceleration, speed and rotation speed for a light vehicle. Try it, you will be amazed by how hard to micro it is in fact.
I wont comment on the latter part. People are using combined arms more than they ever did in games history and you say it is rubbish? Even noobs go team weapons right now. |