Do you know on which pic they saw that a single soviet soldier is able to move a 120mm mortar (600 kg !) on his own across the battlefield, almost with Usain Bolt speed?
its 600 lb (300kg) not 600kg. |
I'd recommend heavy cav still. Pershing statistically will win due to its higher pen and double tap but be respectful of the coordinated fire ability. The commander will also allow you to build the m5 mines on rifles which can aid in snaring the CP. Bonus points if your stuart is still alive and can use stun rounds to block vision.
Honestly though, even if somebody insits that he has to counter the CP with vehicles, pershing is not the right choice. Its a single vehicle, so while marked all your armour recives additional damage. Compare it to M10 spam for example. You will loose one to mark target and maybe another one to normal fight but you can get the panther easily. The moment opponent uses mark target only ners one of your tanks, not all of them. |
Mines could help. Your best bet would be going a doctrine that has them, but if he doesn't go for mech hq you can probably also get an M20.
If you choose a doctrine it's a good idea to place mines in places that are least probable for infantry to go, so that you didn't reveal your doctrine choice too early. That way the chance of command panther going over it increases dramatically.
If you go for captian, you should also consider building one or two AT guns. They may look bad at first glance, but they have powerful abilities increasing range and penetration. Plus, command panther needs much more time to kill them than in case of jackson.
Another thing is that okw absolutely needs your tanks killed in order to win. If you manage to keep your tanks alive then the command panther is your opponent's resources thrown away. The same applies if you manage to kill it quickly, even with significant tank losses, if okw player just stalled for it, without the flak hq build, it will still be a good trade since he is not going to be able to call another one with as little resources. |
Why remove Market Ruins but leave Forest? Market was quite fine.
Agreed. Out of all maps, the Bryansk Forest is the biggest offender. No offence nebaka, its a beautiful map, but it doesn't play well. I would keep all the maps as they are but this one has to go. |
what is this "scope" thing everyone keeps talking about ?
The scope in software project management is the part/functionality of a product that is planned to be improved in next iteration. In case of coh2 patches, relic usually decides what is most frustrating for players and puts that into the scope. In fact the final scope is exactly what is described in the third paragraph of WBP relese notes:
As a refresher, the changes below were designed to target specific dominate meta in order eliminate default build orders and promoting strategic diversity. The scope of this patch was focused around two primary pillars: Light Vehicle Play and Infantry Scaling, as well as, two secondary areas of Dominate Meta: Soviet Guards and Penals, and the USF Mortar. Finally, a number of Quality of Life changes such as Squad Formations and “Ghosting” have been targeted to improve gameplay and feel.
In case of WBP the scope was decided based on results of a poll that was available on official forums for everybody to fill. The poll was conducted before modders strarted to work on the patch. |
Yeah, great work. I'd like to thank modders for the effort, being open to community ideas and defending chenges against relic to the end. I would also like to thank everybody who used that oppotrunity constructivly and helped them.
Special thanks to wouren for collaboration on new stug e design and Mr.Smith for cutting our ideas to WBP measure and implementing them |
We are talking about average Coh2 games here. You would expect the best players to know how to use your units, but most players are not able to do so. Proving your point that a unit is not too weak by saying "oh look, some of the best players ingame can use them" does not mean that they are in a good place.
Are you expecting game to adapt to the players? It always should be the other way round. Why? Becouse when majority learn to use some counter this will make the game imballanced. And you don't know if there is going to be anybody to patch it at that time.
The game should be always ballanced taking into consideration good usage of units and strategies. Simply becouse the players are much more adaptable than the game. Players will continue to adapt in this game as long as servers are on. And the patches, whell, the upcoming one may be one of the last.
Simply put: if you know some unit has valid counters, don't ask to nerf it, even if you can't execute the counter yet, not to reduce strategic diversity in the game. Instead - learn to use the counter. |
Mine spam is very powerful, especially as soviets, but other factions can do it easily as well. Also, why do you think 30 munitions is not worth 2-3 models? Its usually over 50 manpower, sometimes much more. Is gren rifle nade also not worth it in your eyes? |
Look at 3h 42m
https://www.twitch.tv/videos/129771698
these are 2 maxims shooting at a half-dead mg42 in wooden building, what did you expect? Do you think maxim would live to fight another day in same situation against double mg42? |
That's what I meant. When you're playing pre-arranged as allies, you -always- have a Soviet player going Combined Arms or something like that. When you examine that commander in isolation, it looks solid, but kind of underwhelming.
Contrast this one to Jaeger Armor commander, which is one of the must commanders, regardless of whether you're going lone-wolf with rand-dumbs, or setting up a premade team.
exactly, still it just prooves the point that they are not worth it as a unit, its only the current meta that makes some of them somewhat viable. |