Cruzz is ranked 8th on the german 1v1 ladder and 15th on the soviet 1v1 ladder.
You are ranked above >800 on the german 1v1 ladder, and you have a total of 0 games played as soviets.
I'd say cruzz's analysis of the current state of the game is far, far more accurate and credible than yours.
And were you on Dane's channel when Cruzz was being a 'Cunt'? No? Well then you don't know what I (Or you it seems) are talking about. |
I like your win streak
I'd like to say the same but I can't seem to see player card. |
Completely agree with opener. It now feels like the only role of any soviet infantry is to try and somehow hold onto a reasonable portion of the map while not losing the manpower war too badly (you will always be losing it in infantry combat) while you are gathering fuel and/or cps for tanks. Attacks of any kind seem extremely high risk with little to no reward.
Most successful tactic really seems to be to bunker up with a few T2 units (but overinvest and you'll just get bombarded to death by mortar ht) and rush to a T70 as fast as possible by building several fuel caches.
- Shock smoke only helps you approach against people who for some reason won't use the smoke to relocate just as far behind.
- Have you tried oorahing into an lmg squad? I can tell you how that goes with ppsh cons: even vet3 ppsh cons will lose 100% guaranteed against a vet0 LMG gren squad if they have to oorah up to them first.
- Guards are at best equal (to be honest my personal opinion is that they are still weaker, but you can disagree with this) with LMG grens at range. As such you are fighting a 240/60 unit with a 360/100, and breaking even with kills. Not exactly a good use of resources.
- Penals got oorah, but same issue as cons. You're dead if you have to try approach like this with the new damage ratings.
BOTH sides hug cover (soviets have to do it more than germans in fact, because germans have far better ranged damage). So germans can and should indeed take a mortar ht every game because it can completely annihilate all the soviet weapon teams very easily through incendiary barrages. If you really have some reason not to get a mortar HT, even the normal axis mortar fires >30% faster than the soviet one for otherwise exactly same stats so it'll do far more damage on average. Though to be honest rifle nades are enough clearance for pretty much all situations.
Nonsense. As a German player these are the things that get me on the back foot and the mortar half track complaint is nonsense - it's the only good thing in those doctrines. Frankly after your trolling on Danes channel you have no credibility on this issue at all. |
How can you close the distance?
Shocks: Smoke
Conscripts: Oorah
Guards: Better at range
Penals: You got me there
Partisans: Ambush
Mortars are more effective now since germans hug cover, so I recommend that.
This patch has made infantry combat fun and has thankfully stopped the rush to armour that it was previous. |
get out of here with your maths and fancy logic. it doesnt belong here. this is a place for angry emotional posts.
All he did was quote made up numbers |
Hi there,
Maxim: I feel this was a weapon that had issues pre-patch that were exaggerated by the patch.
The problem with the Maxim is that the Osteer's basic unit, the grenadier, has a built in counter to it. Whenever a grenadier encounters a Maxim, they can fire a rifle grenade which is almost always in range. The Maxim can't dodge and will almost always lose about 3 squad members prompting a retreat. The grenade changes have made this unit even more vulnerable in this sense and very difficult to use.
Cons can oorah into an mg and throw a molotov. The molotov is more effective than a rifle nade because even if the squad doesen't wipe, the MG will still have to pack up and retreat or else they will die in the persistent flames, if a rifle nade doesen't wipe the squad (6 guys, how likely is that?) then he can keep firing away. |
Ok, done. Next?
Rifle Nades, I guarantee it. |
So this doesn't become yet another soviet whine thread, I've notices this to with Shock's nades and molotovs as well. I assumed it was just the battle server making actions much smoother.
Squad wipes have certainly increased since the patch due to nades,molotovs and satchel nukes, but I can't get too upset about it since it's returned infantry play back to where it was 'In the good ol' days'. |
I was the one with the Grenadiers... and they hardly took a scratch in the process. I din't even micro my grenadiers into cover, they were just out in the open. I just watched in awe as those shock troopers melted.
I wish all my opponents were as careless with their shock troops. I mean you can surely see how poorly he micro'd them? |
A-Move Grenadier Spam, better than ever brought to you with this patch.
I don't know about that, squad wipes I think are still an issue - especially with the buffs to grenade and molotovs. |