Grens arent starting with LMG, if they were then ppl would have picked them always. This window of playing vannila grens vs USF\UKF, is the whole deal breaker for all this "lmg grens" mambo jambo.
Grens also don't have to wait 12-15 minutes before they are allowed LMGs and if you're not upgrading them when you can, you're doing it wrong.
And if you can't survive these 3 minutes before you can upgrade them, its most definitely not because of vanila grens vs rifles/tommies who you will ALWAYS outnumber.
The only time in CoH2 history when grens were self sufficient unit were times when they were batshit insane.
How does the 251 reduce the amount of MP a gren section lose while traiding?
Do you really want me to explain the benefit of having unit on field vs not having it on field and how map presence works and how ost was gives early game tools to win map presence?
If you want to win attrition war, you're supposed to build snipers.
I can't, but I can help you understanding the game in a way you will be able to do more than just trolling on this forum.
Perhaps that can go both ways?
We already had examples of high rank players being completely clueless and ending up as high rank because of extensive playing and above average micro instead of actual knowledge of units and their practical applications.
In what way?????
In "alternative mainline" way, difference being, penals excel in early game and are shit in mid and late and PFs are reverse.