Don't forget about the 50% receive damage modifier which made it have double HP.
I'm interested why they never work with this concept with all the heavies in order to "balance" them in comparison to mediums. Give them more HP but increase the damage modifiers so you take longer to repair them.
... Wait, the Ace only takes half damage, too?
This is ridiculous. At this point I wish they'd just literally made it a Vet 3 regular tiger that cost more fuel than a regular tiger. |
If they couldn't just have an endless stream of mediums as fuel sinks prior to getting out the TA it would be a lot fairer, methinks. I'm not sure why they decided on such a peculiar method for costing the Tiger Ace - just being different for its own sake. |
we should introduce a word "rearing" for COH series doesn't have side armor. (2013 game)
Aye Pershing! BTW, the night vision STG44 were introduced in 1945 Feb.
I legitimately think Side Armor would eliminate a lot of the late game problems that cause heavies to be so much more effective than multiple mediums of the same cost. It's one thing to flank units from the side, it's another if "flanking" actually involves getting shots on the rear of the tank instead of the front or side.
Also lol at Vampir STGs. Battle of the bulge is fine for theming the units but it shouldn't be shackles that prevent you getting more unit variety. It's not like they're forced to add them into the solo campaign anyway. |
Can't add Pershings, they were only used a few times during the war, unlike very common Axis units like Sturmtigers, IR searchlight halftracks and Ostwind Flakpanzers, which were basically the heart and soul of all 1944 German activity on both fronts.
And it would be against the design of the faction to give them a heavy tank, it would be almost as strange as if a doctrine allowed OKW to get a medium tank callin. |
The Tiger Ace is a mix of special attributes and standard Tiger veterancy bonuses.
A Vet 3 Tiger gets the following:
Blitzkrieg ability, +25% range, +20% accuracy, +20% mobility, -20% scatter, -30% reload
In addition, the Tiger Ace also gets:
Target Weak Point, +15 vision (about 40-45% more)
Ugh, no wonder we were having so much trouble. It kept rolling up to our lines at the exact wrong moment when one of my teammate's Jacksons was getting stuck on a piece of geometry (Vaux farmlands = our most hated map) or something and would be able to get a kill before our tanks could respond in force then reverse out of there. Smoke ability saved their life 200 billion times as the couple of seconds between noticing it, giving the attack ground order and the shells landing was just enough time to scoot away.
I know the doc isn't necessarily OP but holy shit that was so frustrating. |
Just got rolled by TA last night so I'm feeling pretty bitter about it right now.
Does anybody have a list of differences between TA and normal Tiger? I'm interested in the specifics. |
The strat is strong, but op? Shouldn't there be other viable strats than just Tiger, Tiger, Tiger?
I've never experienced or used the strategy, so I can't comment on whether it's OP or not. Was just saying that I've seen it there and it does seem like it can be effective against decent players. I'm not sure how much was the shock value of not having experienced it before on his part. |
Saw one of the streamers get rolled by this strat actually. Grens and Pgrens with Shreks, then spamming the strafing runs to clean up medium armor. The OH player had a tough time early on but managed to hold out just long enough to get the ball rolling. |
The impact of Schwer on recon runs is something I hate in team games. It would be tolerable if the Schwer was some kind of optional thing that is one of many viable choices, but it's something taken by every OKW player in every game mode. Usually as their second truck. This along with base flaks has contributed enormously to the prevalence of planes falling out of the sky.
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I can confirm that there was at least one map where OKW couldn't connect their fuel up. Even if they fixed all such maps it still forced OKW into a pretty restricted play stile where certain maps would always see them setting up bases in the same sectors. |