Double bazookas also makes your rifle squad weaker not only in the sense that they lose a rifle, but also in the sense that they are denied the much needed BAR/m1919 upgrades for those units to scale into a world filled with Gren LMGs, Obers, Falls etc. If you're loading them on rear ech that can be a bit of a crap shoot since they're so squishy with fewer men.
USF bazookas, AT guns and Jacksons are all fantastic counters to medium armour, but the meta is all about getting the heaviest stuff on the field. Tigers, Panthers and KT are all where the game will inevitably go if you don't lock it down early. Which is arguably the root cause of team game imba, since it's so much harder to shut those down early. Doing double USF team games was always pretty painful for this reason. |
To be fair, negative WLR with allies in random 4v4 is pretty normal. USF doubly so. |
AT teams as a kind of crewed weapon is a solid idea for Company of Heroes 3, but not very feasible except maybe as a mod for CoH2.
Shreks are not such a major problem on Wehr despite having a 120mun doubleshrek upgrade. It's the rest of the OKW faction supporting them that are problematic - the fact that volks vet is so awesome (and so easy to get when the shreks are flying) and the fact that Obers will lock down your own infantry counters to the volks that are problematic.
- Modest long range accuracy reduction on Zooks AND shreks.
- Cost reduction for bazooka (60 -> 50 perhaps)
- Lower damage of LMG34, increase damage of rifles in ober squad so that losing a model causes a higher proportional drop of DPS and picking up an lmg34 on the ground doesn't automatically turn rear ech into superheroes
- Lower cost of Obsersoldaten to 340mp, but require a 90mun upgrade to get LMG. Thus, you cannot go for heavy Shreks + Obers unless you sacrifice fuel to get there in a reasonable timeframe. |
Thread: KV1?4 Jan 2015, 09:03 AM
Really it's the Obers countering your Shocks and other infantry that make the OKW situation tricky, otherwise a heavy investment in shrek blobs would be pretty useless in the face of your own inf. I'm not sure if you need RNG on your side with the B4 as much as you just need to plan where to face it well, but in a 1v1 context it's certainly true that it can be overrun pretty easily by inf swarms if you can't land a good blow with the first or second shell. |
Thread: KV1?4 Jan 2015, 06:33 AM
I just lost 5 KV1s in a 40 minute game and still came out on top.
#B4 with 60+ kills |
Thread: KV1?4 Jan 2015, 05:30 AM
145 I believe. |
Thread: KV1?4 Jan 2015, 03:25 AM
Depending on the intensity of the combat and how successful your early harassment was, you could be facing down an OKW panther easily.
There's no special advice for dealing with them, the KV1 is a more durable T34. You probably have an AT gun + cons to help screen the enemy forces, and if you have the manpower the B4 can help annihilate the enemy support units, plus deal with the superheavies if they arrive later on. |
Thread: KV1?4 Jan 2015, 02:05 AM
I've started to notice something quite odd about the KV1 recently - it seems fairly well balanced. I just thought I'd bring this to Relic's attention so they can either make it ridiculously good or completely worthless with an upcoming patch.
All joking aside though, I don't see a ton of KV1s around. The only doc it's in off the top of my head is Counterattack, which I've mainly been using for it's B4. But it's a nice resilient medium that has a non-trivial chance of deflecting shreks, and can soak up good damage. It synergises quite well with Jacksons if you want a USF player as a partner in team games. Should the tank be in more doctrines? |
Flamers spontaneously exploding when a stiff breeze rolls by is actually the only major problem I've noticed with them recently. I'm not sure if they ever fixed the inability to re-purchase them on some (all?) units after they blow up, too. I remember having that problem with riflemen but don't remember if it extends to other units.
|
The whole idea of precision shot in some units is just horrible, IMO.
The implementation is what's crap imo.
It should be like 40 muni, but instead of pin point accuracy it should reduce scatter by half or whatever. The radius of circle is half or 1/3 of what it would normally be. |