I was thinking molotovs would be in a better spot if
1) Instead of slow aoe damage, they would instantly wipe squads and buildings alike caught in the flames
2) The cost would be reduced to 10 munitions
A longer cooldown might be needed to make it not as spammable, though
Blah Blah Blah. Are you a Soviet fanboy or something? |
First of all, it's a 4v4, deal with it. Just to be clear, I'm not saying don't play 4v4 or anything, just stating the obvious: There is practically no resource limitations in 4v4, and CAS just need a couple of muni caches. So, the major problem is that the muni starved Ostheer, is not starved and is actually loaded with muni.
On a more strategical perspective, first of all, a replay would help. Secondly, your best chance is to use the small window between the strafes (cooldowns). It might be hard, and needs a LOT OF TEAMWORK, which is hard in randumbs without voice communication, but here is what I suggest:
One of the players should sacrifice most of his army for a diversion attack, force OKW players to move their forces, and forces CAS to use both of their abilities. It's not that hard actually, just needs dedication. The diversion attack should be real, By using smoke, off map artillery etc etc.
Then, just when the diversion is taking place, 2 other players should flank the enemy and move in with their army. Another players stays back for support, and as reserve.
I know it sounds too militaristic, but it works, specially versus stupid A-move Blobbers. And also, it's very map dependent.
You also probably know this already, but assign numbers to your squads, and send in a couple of them as a "probing attack", to probe for weaknesses.
That's pretty much what I have to say, but the balance does have major influence. |
Early game, use to cap and harass and late game, use them behind your main force, you'll be amazed by their effect. As others mentioned, they headshot every model below 70% HP. |
Such exaggerations. They need like two units swapped and a few buffs. These total revamps you keep crying about are never going to happen, nor should they. Need I remind you about the "revamp" you proposed and how well that thread went.
Don't wanna go off-topic, but that's pretty much what they need. Some teching tweaks, maybe units swaps and balance tweaks. Except OKW, all other faction need only small tweaks. OKW on the other hands, needs some basic changes regarding their line infantry, but no drastic changes are needed.
Total redesigns are not gonna happen. Period. |
Hey this attitude is not helping.
True.
For the sake of asymmetric balance, I gonna say no. And besides, I don't think relic is gonna release new content for free, or even new commanders at the moment.
As for a suggestion, I would say it could be a heavy ATG which can be towed by medium armor (T34s), It has lower range, higher ROF but good pen. |
Video or didn't happen. |
I concur. |
Haha nah, my bosses are great, and so is the team I work with. It's just funny because the evidence given in the OP actually directly contradicts the argument it was meant to support. He's saying "Relic needs a bigger team, and to prove my point I'm going to show you work done by a smaller team than Relic currently has."
Ignorance has no boundaries, you don't need to explain anymore. Your previous posts were informative enough. People who suggest management ideas for the game to improve, have no idea about how game developing works, specially programming.
Regarding OP:
I'm currently working on an indie project, and I'm suppose to design a simple AI with UE4's Blueprint, and I have to tell you that adding more programmers is not gonna help, it takes a lot of time for them to understand your workflow and your code, and even when working with simplified non-coding, object oriented softwares like blueprint, it's still hard for new comers to understand what you've done. I would pick modeling and design any day, but I'm stuck with AI BS.
As Inverse said, it's not a manpower issue. You can speed up production by hiring more modelers, texture designers, animators etc, but this is not the case when you are facing bugs. The pathing might not get any better, and they can't do anything about it. AI is a pain in the ass |
I've only experienced the last one, problems with queuing garrison. Sometimes I feel like units ignoring one order in chain-capture orders, but I'm not sure if I forgot to order them, or if it's a bug. |
Frankly, I'm so happy. It means that Relic is doing fine financially. I remember that there were rumors about SEGA wanting to shut Relic down but I think after this, Relic will live.
A lot of those sales might be commanders, and even steam sales, but it's still a great success if you ask me, other games go on sale too.
Well, I hope this helps them get more resources from SEGA to develop DoWIII. If they announce DoWIII in E3 this year, I'm gonna die...
PS: Gods and Generals??? Come on people that game is not even 50% finished. |