General Information
Register Time: 27 Dec 2013, 16:54 PM
Last Visit Time: 28 Mar 2024, 23:06 PM
Website: https://shaderweb.com/en
Residence: Iran, Islamic Republic Of
Nationality: Iran, Islamic Republic Of
Timezone: Asia/Tehran
Game Name: <HOJAT>RMMLz
... advice: you don't have to be so desperate to kill that T4 from minute one. AVOID IT! WITH ONE FUEL POINT SECURED OKW WILL STILL GET LESS FUEL THAN YOU GET! Take the rest of territory ...
People act like their main and only tactic is to cut off or secure OKW's fuel, and without that they can't even play the game. Newsflash: You can cap the rest of the map in the mean time.
Yaaaayyy another thread went down the toilet (balance ShitPosts) .
Anyway, in 1v1 and 2v2, Soviets have a lot of viable options to deal with Schwere panzer HQ. It's a bit tricky with USF, still possible though but harder.
First order of business:
Please, pretty please, with sugar on top ( ) fix the UI indicator.
Before the release of War spoils (WFA), some bulletins used to require a certain level, IIRC, you had access to tiger tank after level 50. After WFA, you have to pray for a good commander/bulletin.
-MG tweaks: Only the minimum burst duration and traverse speed. This should apply to most MGs. MG survivability is also another matter, specially for Allies. M2HB's gunner gets sniped with the first burst by obers, frontally.
He's just refering to infiltration nades. And I must say he's got the point.
No, he does not have a point. Molotovs are in good place, specially early game. I prefer molotovs to nades, every half decent player can dodge nades, but molotovs deny cover, the force you to change position and if you let your MG or ATG stay inside it's AoE, you're gonna regret it.
Don't try to pin this on OKW. OKW's got a thousand problems but infiltration nades are ain't one. The OP is either trolling, which is fine, or suggesting Molotov buffs. Those are pure buffs.