Login

russian armor

For or against molotovs

13 Mar 2015, 09:45 AM
#1
avatar of totalchuck

Posts: 23

Do you use them ? Like them ?

I personnaly like to use them, i feel that even if they are easy to dodge, the enemy units have to go out of cover and it can be decisive for an infantry fight.

Sometimes i also like to use them to create a wall of flame to prevent AssPio and AssGren to close the distance
13 Mar 2015, 09:49 AM
#2
avatar of FaustCostBulletin

Posts: 521

Yep, they give me a warm feeling.
13 Mar 2015, 09:52 AM
#3
avatar of Erguvan

Posts: 273

the best ability to deny enemy from a cover (deny cover from enemy, I dont know which phrase is true :D)
13 Mar 2015, 10:01 AM
#4
avatar of jeesuspietari

Posts: 168

I was thinking molotovs would be in a better spot if

1) Instead of slow aoe damage, they would instantly wipe squads and buildings alike caught in the flames

2) The cost would be reduced to 10 munitions

A longer cooldown might be needed to make it not as spammable, though
13 Mar 2015, 10:03 AM
#5
avatar of Australian Magic

Posts: 4630 | Subs: 2

Get 3 molotov bulletins.
Get vet 2 with Cons.
Throw molotov like rifle nade
:megusta:
13 Mar 2015, 10:15 AM
#6
avatar of __deleted__

Posts: 1225

Molotovs are extremely important and beneficial well into the midgame, not so much because they kill stuff - good players will evade them - but because they force a reposition/deny houses, and that wins you all the infantry fights and snowballs into map dominance with a conscript heavy strat.
13 Mar 2015, 10:20 AM
#7
avatar of dasheepeh

Posts: 2115 | Subs: 1

Get 3 molotov bulletins.
Get vet 2 with Cons.
Throw molotov like rifle nade
:megusta:


hey, good idea :megusta:
13 Mar 2015, 10:53 AM
#8
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20


1) Instead of slow aoe damage, they would instantly wipe squads and buildings alike caught in the flames

sure thing buddy :snfPeter:
13 Mar 2015, 11:10 AM
#9
avatar of Blalord

Posts: 742 | Subs: 1

I was thinking molotovs would be in a better spot if

1) Instead of slow aoe damage, they would instantly wipe squads and buildings alike caught in the flames

2) The cost would be reduced to 10 munitions

A longer cooldown might be needed to make it not as spammable, though


Seems perfectly fair ! lets push on master right meow ! :megusta:

13 Mar 2015, 12:04 PM
#10
avatar of Kobunite
Patrion 15

Posts: 615

I was thinking molotovs would be in a better spot if

1) Instead of slow aoe damage, they would instantly wipe squads and buildings alike caught in the flames

2) The cost would be reduced to 10 munitions

A longer cooldown might be needed to make it not as spammable, though


Yeah...that would totally be a good idea... :-/ Or, alternatively it'd be absolutely insane. :-P

I tend to go for AT nades and rarely bother with molotovs.
13 Mar 2015, 12:24 PM
#11
avatar of The amazing Chandler

Posts: 1355

I like them. The only thing i would say is that the throwing takes to long.
Neo
13 Mar 2015, 12:25 PM
#12
avatar of Neo

Posts: 471

I think they take too long too throw to be any use against mid and high skill players.

The animation is very long and very obvious - most people who are paying attention will dodge them.

I've pretty much stopped using them.
13 Mar 2015, 13:12 PM
#13
avatar of MarcoRossolini

Posts: 1042

I see the ability getting stuck half way through and doing nothing, it's very aggravating to say the least.

Personally, they could be thrown a little faster, but really the only really issue is rng, sometimes I've seen it kill 2-3 guys in an MG or gren squad, othertimes its like the flames aren't there, but that's a problem with all flamers.
13 Mar 2015, 13:13 PM
#14
avatar of RMMLz

Posts: 1802 | Subs: 1

I was thinking molotovs would be in a better spot if

1) Instead of slow aoe damage, they would instantly wipe squads and buildings alike caught in the flames

2) The cost would be reduced to 10 munitions

A longer cooldown might be needed to make it not as spammable, though



Blah Blah Blah. Are you a Soviet fanboy or something?
13 Mar 2015, 13:17 PM
#15
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post13 Mar 2015, 13:13 PMRMMLz



Blah Blah Blah. Are you a Soviet fanboy or something?


This is an obvious troll
13 Mar 2015, 13:55 PM
#16
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post13 Mar 2015, 13:13 PMRMMLz



Blah Blah Blah. Are you a Soviet fanboy or something?


He's just refering to infiltration nades. And I must say he's got the point.
13 Mar 2015, 15:25 PM
#17
avatar of RMMLz

Posts: 1802 | Subs: 1



He's just refering to infiltration nades. And I must say he's got the point.


No, he does not have a point. Molotovs are in good place, specially early game. I prefer molotovs to nades, every half decent player can dodge nades, but molotovs deny cover, the force you to change position and if you let your MG or ATG stay inside it's AoE, you're gonna regret it.

Don't try to pin this on OKW. OKW's got a thousand problems but infiltration nades are ain't one. The OP is either trolling, which is fine, or suggesting Molotov buffs. Those are pure buffs.
13 Mar 2015, 15:28 PM
#18
avatar of Burts

Posts: 1702

Molotovs, design wise, are just simply bullshit.


I mean why do we need to have a spammable, core infantry unit like conscripts, have a total RNG grenade? Sometimes the molotovs does amazing and triple flame crits squads, eveporates MGs and is amazing. Sometimes units sit in the flames for 5+ seconds and take no damage.


They just need to deal fast, and more consistent damage.
13 Mar 2015, 15:38 PM
#19
avatar of BIS-Commando

Posts: 137

Do you use them ? Like them ?

I personnaly like to use them, i feel that even if they are easy to dodge, the enemy units have to go out of cover and it can be decisive for an infantry fight.

Sometimes i also like to use them to create a wall of flame to prevent AssPio and AssGren to close the distance


4
13 Mar 2015, 15:49 PM
#20
avatar of totalchuck

Posts: 23

Molotovs, design wise, are just simply bullshit.


I mean why do we need to have a spammable, core infantry unit like conscripts, have a total RNG grenade? Sometimes the molotovs does amazing and triple flame crits squads, eveporates MGs and is amazing. Sometimes units sit in the flames for 5+ seconds and take no damage.


They just need to deal fast, and more consistent damage.


I actually like Coh because of the RNG. I find Starcraft 2 pretty boring. and the gren Nade is not 100% reliable as well.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
Last Wednesday, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
Last Wednesday, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
Last Tuesday, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
Last Tuesday, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
Last Tuesday, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
Last Tuesday, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Last Tuesday, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Last Tuesday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

441 users are online: 441 guests
1 post in the last 24h
11 posts in the last week
74 posts in the last month
Registered members: 53344
Welcome our newest member, Barna728
Most online: 2043 users on 29 Oct 2023, 01:04 AM