For or against molotovs
![avatar of totalchuck](/uploads/avatar/13573.jpg?updated=1433441707)
Posts: 23
I personnaly like to use them, i feel that even if they are easy to dodge, the enemy units have to go out of cover and it can be decisive for an infantry fight.
Sometimes i also like to use them to create a wall of flame to prevent AssPio and AssGren to close the distance
![avatar of FaustCostBulletin](/uploads/avatar/13696.jpg?updated=1426547670)
Posts: 521
![avatar of Erguvan](/images/no_av.png)
Posts: 273
![:D :D](/images/Smileys/biggrin.gif)
![avatar of jeesuspietari](/images/no_av.png)
Posts: 168
1) Instead of slow aoe damage, they would instantly wipe squads and buildings alike caught in the flames
2) The cost would be reduced to 10 munitions
A longer cooldown might be needed to make it not as spammable, though
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
Get vet 2 with Cons.
Throw molotov like rifle nade
![:megusta: :megusta:](/images/Smileys/megusta.gif)
![avatar of __deleted__](/images/no_av.png)
Posts: 1225
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
Get 3 molotov bulletins.
Get vet 2 with Cons.
Throw molotov like rifle nade
hey, good idea
![:megusta: :megusta:](/images/Smileys/megusta.gif)
![avatar of luvnest](/uploads/avatar/9686.jpg?updated=1411856398)
![Strategist Badge](/images/badges/badge_STRATEGIST.png)
![Patrion 3](/images/badges/crowdfunding/patron_3.png)
Posts: 1094 | Subs: 20
1) Instead of slow aoe damage, they would instantly wipe squads and buildings alike caught in the flames
sure thing buddy
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of Blalord](/images/avatars/major.png?updated=1414778153)
Posts: 742 | Subs: 1
I was thinking molotovs would be in a better spot if
1) Instead of slow aoe damage, they would instantly wipe squads and buildings alike caught in the flames
2) The cost would be reduced to 10 munitions
A longer cooldown might be needed to make it not as spammable, though
Seems perfectly fair ! lets push on master right meow !
![:megusta: :megusta:](/images/Smileys/megusta.gif)
![avatar of Kobunite](/uploads/avatar/11619.jpg?updated=1426085138)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 615
I was thinking molotovs would be in a better spot if
1) Instead of slow aoe damage, they would instantly wipe squads and buildings alike caught in the flames
2) The cost would be reduced to 10 munitions
A longer cooldown might be needed to make it not as spammable, though
Yeah...that would totally be a good idea... :-/ Or, alternatively it'd be absolutely insane. :-P
I tend to go for AT nades and rarely bother with molotovs.
![avatar of The amazing Chandler](/uploads/avatar/8735.jpg?updated=1518777430)
Posts: 1355
![avatar of Neo](/uploads/avatar/9642.jpg?updated=1392207372)
Posts: 471
The animation is very long and very obvious - most people who are paying attention will dodge them.
I've pretty much stopped using them.
![avatar of MarcoRossolini](/images/avatars/jackson.png?updated=1440837299)
Posts: 1042
Personally, they could be thrown a little faster, but really the only really issue is rng, sometimes I've seen it kill 2-3 guys in an MG or gren squad, othertimes its like the flames aren't there, but that's a problem with all flamers.
![avatar of RMMLz](/uploads/avatar/9232.jpg?updated=1429023698)
Posts: 1802 | Subs: 1
I was thinking molotovs would be in a better spot if
1) Instead of slow aoe damage, they would instantly wipe squads and buildings alike caught in the flames
2) The cost would be reduced to 10 munitions
A longer cooldown might be needed to make it not as spammable, though
Blah Blah Blah. Are you a Soviet fanboy or something?
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
Blah Blah Blah. Are you a Soviet fanboy or something?
This is an obvious troll
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
Blah Blah Blah. Are you a Soviet fanboy or something?
He's just refering to infiltration nades. And I must say he's got the point.
![avatar of RMMLz](/uploads/avatar/9232.jpg?updated=1429023698)
Posts: 1802 | Subs: 1
He's just refering to infiltration nades. And I must say he's got the point.
No, he does not have a point. Molotovs are in good place, specially early game. I prefer molotovs to nades, every half decent player can dodge nades, but molotovs deny cover, the force you to change position and if you let your MG or ATG stay inside it's AoE, you're gonna regret it.
Don't try to pin this on OKW. OKW's got a thousand problems but infiltration nades are ain't one. The OP is either trolling, which is fine, or suggesting Molotov buffs. Those are pure buffs.
![avatar of Burts](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 1702
I mean why do we need to have a spammable, core infantry unit like conscripts, have a total RNG grenade? Sometimes the molotovs does amazing and triple flame crits squads, eveporates MGs and is amazing. Sometimes units sit in the flames for 5+ seconds and take no damage.
They just need to deal fast, and more consistent damage.
![avatar of BIS-Commando](/uploads/avatar/10707.jpg?updated=1425042665)
Posts: 137
Do you use them ? Like them ?
I personnaly like to use them, i feel that even if they are easy to dodge, the enemy units have to go out of cover and it can be decisive for an infantry fight.
Sometimes i also like to use them to create a wall of flame to prevent AssPio and AssGren to close the distance
4
![avatar of totalchuck](/uploads/avatar/13573.jpg?updated=1433441707)
Posts: 23
Molotovs, design wise, are just simply bullshit.
I mean why do we need to have a spammable, core infantry unit like conscripts, have a total RNG grenade? Sometimes the molotovs does amazing and triple flame crits squads, eveporates MGs and is amazing. Sometimes units sit in the flames for 5+ seconds and take no damage.
They just need to deal fast, and more consistent damage.
I actually like Coh because of the RNG. I find Starcraft 2 pretty boring. and the gren Nade is not 100% reliable as well.
Livestreams
![]() |
![]() |
![]() |
12 | ||
![]() |
![]() |
![]() |
266 | ||
![]() |
![]() |
![]() |
22 | ||
![]() |
![]() |
![]() |
12 | ||
![]() |
![]() |
![]() |
6 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.41662.870+14
- 2.659233.739+2
- 3.299158.654+3
- 4.286110.722-2
- 5.309114.730+5
- 6.12243.739-1
- 7.193100.659+3
- 8.10829.788+9
- 9.370283.567+3
- 10.1171650.643+2
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger
![Einhoven Country](/images/maps/4p_enhoven_country.jpg)
![Honor](/images/buttons/HONOR_icon.png)
![Download](/images/buttons/DOWNLOAD_icon.png)
Board Info
18 posts in the last week
45 posts in the last month
Welcome our newest member, Wnukowskit
Most online: 2043 users on 29 Oct 2023, 01:04 AM