a few notes:
the "xx% longer in combat" is a bit misleading, since, most of all, this depends on luck more than anything else (i'd just leave it out, the rest of the information is the important part anyway).
i would guess that 20.8 dmg is treated as 21, but i'm not sure about that tbh.
as for "shots" and "shots that don't penetrate 100% of the time": call them "hits" and "penetrating hits".
lastly, take note that the "20-25% increase in effective hp" is only true for certain weapons and especially disregarding any criticals.
Lower armor than 1 wouldn't do anything, would it? Because you don't deal more damage to low armor tanks with a huge penetration gun either. You just have a chance of 0% for it to deflect. However, it might increase the chance for criticals (just speculation though).
So no, just lowering their armor wouldn't do anything. If anything, they'd have to buff every weapon in the game, which they surely won't do.
as i said, if they already penetrate 100%, lower armor will do nothing.
What about a damage multiplier for small arms on weapon teams?
That might work
Or is this not possible here?
you could lower the armor for weapon teams, that might work. tanks and other weapons will penetrate either way, but small arms might do more damage (if they don't penetrate 100% of the time anyway).
easy fix: make both MG set-up/break-down time something ridiculously high, like 5 seconds. suddenly flanking becomes more important (and basically means the MG is dead, if inadequately supported).
OR don't make weapon teams squad sized. can't really decide which would be the way to go.... ;-)
also remember that the probability of an event and its inverse always have to be 100% or something in your calculation is wrong (the inverse of "at least 1 entity dead" would be "not exactly 1 entity dead", which would be 50% for 2 entities).
if you want to delve deeper into this, feel free to PM me.
0 0 (Both dead) 25% chance on destruction
0 1 (1 dead) 50% chance on destruction this is wrong, only 25% chance for entity 2 to die
1 0 (1 dead) 50% chance on destruction 50% is the chance for EITHER of them dieing
1 1 (Both live) 25% chance [not sure of that one though] on destruction
So isn't there a greater chance overall that 1 of them will die than both dying and both living? If we give each outcome a number out of 4:
i have no idea what this is supposed to mean
0 0 allocate 1
0 1 allocate 2
1 0 allocate 2
1 1 allocate 1
So for at only 1 of them to die, that would be 4/6 - 66.6% chance. For both to die would be over a 16.6% chance and for both to survive would also be 16.6%.
there is 4 possible outcomes, as you mentioned yourself. each has the same probability. if i DO understand that allocate thing correctly, it should look like this:
0 0 allocate 1 (no one dies)
0 1 / 1 0 allocate 2 (either of them dies)
1 1 allocate 1 (both die)
I think in coh1 surprisingly you would actually reinforce the type of unit you recrewed with. I'd say it needs further testing.
thats exactly how it worked in CoH1, and why it was sometimes worth it to recrew an MG/88 with KCH... you better think twice about trying to flank a KCH MG :-P
in your example, the probabilties add up to 150%.
the way it was explained above is correct.
as a more general way of calculating it: P=0.5^x , with x being the number of squadmembers to die (or survive, with no one dieing), and P being the probabilty for that to happen. so the probability for a whole conscript squad to perish on explosion would be P=0.5^6=0.015625 or a 1.5625% chance.
the inverse (not 6 members die, but between 0 and 5) is obviously 1-P=0.984375
Star Wars: Rebellion and Star Trek: Birth of the Federation...
2 games that got absolutely shredded by the press, and i loved playing them (and still do). both had their shortcomings, but that doesn't keep me from enjoying them.
as for coh2, i don't really enjoy it at the moment, it just didn't capture me like vCoH did. But i think the game has potential, and i trust that eventually relic will give in to our demands.
as for ratings on metacritic: it's called something like "crowd intelligence"... given enough reviews, the rating should be accurate.