common misconception, but it would be pretty hard to have random squadmembers die, when they have no associated HP value. also, team weapons do not belong to a squad anymore if they are "abandoned" (aka decrewed), but they still have a HP value attached to them, since they are an entity (so, in a way, russian team weapons have 7 crew members, since they have 7 entities in the squad :-P)
he put a lot of effort in, and got rewarded for it in the end (not by a community being "grateful", but by a company actually being money for his work). after all, his work is not lost in any way.
in any case, my program is far from even being in a pre-alpha state, but i am confident that at some point anybody could make his own coh2stats page (if there would even be a need for it at that point).
@cr4wler
should make a program i can download onto my computer and check the stats of coh2 any time i want instead of having to rely on a website. (if i knew how i would be doing rignt now.)
thats exactly what my program is.
also, (if i implement it ;-)) it will be able to save stats along with the version. so you can basically compare stats over different versions. and you will not have to rely on the site being up to date, since you are grabbing the stats from the game you have installed (that is most likely up to date).
as in the other thread, coh2stats is missing key stats. calculating DPS correctly from it is impossible. also, min/max range (for calculating the accuracy) are missing too. basically, if you try to calculate anything from coh2stats, it is most likely wrong.
the stats it does grab are correct, it's just that key stats are missing.
joke's on them... no offense to darkbladecr, but the data on the site is incomplete.
in case there really is a high demand for a new statgrabbing tool, i might bring my statgrabber up to a point where it can actually not only grab, but also save the data (so you don't have to wait 15 seconds every time you start it up for it to grab all the stats).
You dont see any real downsides in solely getting weapon crews for anti infantry, yet you consider other units/methods, because.....you have the possiblity to build/apply other units/methods with real downsides in dealing with infantry...?
:-D
i yield dude, you win... your reasoning is just too much for me.
This advocates weapon crew spam, unless you prefer strategies with real downsides over strategies without real downsides.
Again: this patch tries to diminish these kind of strategies. Claiming there is no real downside to these strategies, while neglecting the adjustments, is considered refractory.
i guess if everything you could do in coh2 would be to either build infantry or build weapon crews, you would be right. fortunately, that is not the case. saying it is, is considered refractory.