- MG42 4 man crew further increases its ability to repel flanks and is unrequired, just return in back to 3 man crews. I have been saying it since alpha, please increase the damage of all small arms rifle fire so that flanked support units and units out of cover are punished harder and faster. In my mind 2 conscripts with a flank on a gren and mg42 should win the engagement, however this is rarely the case as MG42 pack, unpack and then fire extremely quickly again in response. Without an increase to small arms fire, my solution would be increase the pack up time of the MG42 so molotovs do more damage and a flanked unit is punished.
- Soviet nerfs on mortars makes no sense as they were actually quite ineffective as they were last patch. Furthermore, it amplifies the strength of MG42's as mortars are weaker and the effects of flanking are weaker. I feel now the only way to breach well played 2-3 gren/2 mg based play is with M3 flamers/snipers or stall to T70. I feel flanking is never rewarded how it should be and early game Soviet indirect fire does not break MG positions well.
as someone who likes watching you play, i respectfully feel we are playing two different games. russian mortars did and still force me to engage (i.e. baited) or fall back. mg42s died in no time to molotovs with 3 man teams. players were punished hard for being flanked. flank a maxium means you have to resupply but not rebuild it. flank my mg42 before patch, oh well there's 240 mp down the drain plus any vet i might have got.
it's still easy to kill the mg42 with molotovs and flanking
if i go 2-3 gren and 2 mgs vs one mortar, 2-3 conscripts and a maxium (same manpower for both sides), the russian player will push me back. if i rush in i give up my mg position and allow the russian a better flank.