Making them such a gimmicky army in the first place was a large mistake. And actually I feel like even USF could stand to be slightly more "conventional" in its core unit structure. Lacking core units like mortars and standard MGs in the early game always felt wrong, even back with Brits and PE in CoH1.
I agree here, new ways to play are nice, but gimmicks are less so when they hinder your ability. OKW's cripples-and-crutches design makes them needlessly complex to balance. The choice to not give them a medium tank has severely exacerbated the problem. So to compensate, their cheapest unit gets the best handheld AT and they get a super-squad who's killing ability outclasses snipers. Yeah, we got a problem.