I'm eager to see what they did to fix it. |
True sight, vaulting (I'd argue this is a downgrade but I digress), new sector capping method, MGs/Mortars dropping on retreat, different vet system, and all the vet 1 abilities are examples.
Vaulting is a downgrade? |
Would be nice if they had them lift the gun when facing forward. Even if it did continue to fire right ahead. But having to reverse it everywhere was annoying.
Agree, if it just raised the gun when aiming forward, it'd be good enough. |
Yes but it used to happen very rarely.
Literally nothing was changed. The Pak 40 and Raketenwerfer are exactly the same as they were before. |
All AT Guns do this. Do you ever stop complaining? |
Some of my duplicates already have value though.
Come on drop system, gimme another Panzer IV reload bulletin. I want that tank to rapid fire! |
If only there were units that detected cloaked infantry that you could build when you see the glider coming in...
If only Commando's miniguns didn't literally melt the 222...
They need their rate of fire reduced and burst increased, it'll have the same effect except they won't melt scout cars faster than Shock Troops. |
First off, they need to make the Howitzers respond faster. Make them turn more like a Schwerer HQ or Bofors, and less like a 17 Pounder or LeFH. The ability to simply 'swivel' into position would really help them. They also need to reduce the time before the guns fire drastically, this should make the guns much more responsive.
Next, make the guns fire in an alternating pattern so there's never two shells exploding at once, but rather a continuous barrage. The rate of fire and speed of the 25 Pounder actually lead to rumors among German Troops that the British secretly had automatic 25 Pounders, this change could help display that power.
As for the shell, I'd increase the AoE, keep max damage low, and add suppression. Unlike the American 105's or German LeFH, the 25 Pounder was designed for suppression rather than destruction. The design turned out to out-range it's counterparts and were great at neutralizing enemy troops despite a purposely less devastating shell.
Lastly the British need a way to call in Artillery at range. I'm thinking maybe Rifle Flares as part of the Pyrotechnics package (I would have preferred a Mortar based red smoke round, but they have no mortar.) . Rifle Flares will call in normal barrage from further away. The Red Smoke Grenade could be changed to call in a precise barrage immediately around the smoke to wipe out specific targets such as entrenchments or strategic buildings. |
They could trade some of the Tommies durability for a lower cost, that'll help the British in the long run because they'll be able to take more losses in the early game without being so harshly punished for it. |
Alternative: Make it like it actually was.
Remove it's normal indirect fire and put that into the barrage ability only. Instead it fires directly normally, making it like a crewed version of the short-barreled Pz IV 75mm.
And then suddenly it's an actual infantry support weapon, something you use to knock out machine-guns, troops in buildings, and the occasional light vehicle, but not to unleash terror on half the map.
Love this idea, as long as the barrage has a quick cool-down like a Mortar. Maybe the auto-fire could be restored with Veterancy. But in the end, they're more akin to small Howitzers than Mortars, and that's a neat way to make them act like it. |