Damn, this is how you hot-fix. |
Is price banned?
Did anyone report him? Relic doesn't exactly have an overwatch policy. |
-snip- |
Remember when people got banned for vickers mg range bug? So nobody was banned for vickers abuse, but for this you get banned? LELic logic
And who says nobody got banned for Vickers? Did anyone even report it? |
- British infantry have the old 10% death crit at 50% or lower on receiving explosive damage. They shouldn't.
- Greyhound main gun should be better and canister should have some kind of useful side-effect now that it basically kills nothing. Can come later if needed to balance out.
- Also officer reinforce time is 4 seconds, should be 14 to be in line.
- Commando grenade (gammon bomb medium) should not have such a massive damage increase over other grenade abilities
- Churchill crew grenades should not have a full 120 damage in their entire radius
- Commando commander Assault should affect all infantry, not just Tommies, like Valiant Assault does with the exact same bonuses & cost.
- Penal SVTs should have better accuracy on the move like other semi-auto rifles and to differentiate them a bit more from Cons
- Brummbar should have better mid and far aoe damage values to make it a more efficient anti-infantry unit for its large cost.
- Elite Armor commander barrage should be triggerable from a lot farther away, currently only 35 range.
I agree with just about everything on this list, but I have some comments:
- Reminds me of when Obersoldaten released with Armour instead of Received Accuracy. Just Relic using outdated builds to make new things again...
- They should give the Greyhound the T-70's gun so it's functionally unique and useful. Remove Canister Shot because it was cheese in CoH1 and it's cheese now. I know Cruzz doesn't like this because it's the same gun as the Stuart, so he wants them to use the same file, but some things should be made different for balance sake. A weaker call-in Stuart with cheese shot isn't very unique or useful, especially if you intend to go Captain.
- It'd be nice if they could make Officers the lowest priority somehow, so that they die last.
- I would rather them bring other heavy grenades up to par. The laughable Bundle Grenade comes to mind...
- Why the hell does a Tank have the best Grenade in the game exactly?
- Isn't Valiant Assault broken? I remember testing it repeatedly and the results with / without were always the same. If the code was copy+pasted does that mean Assault is broken too?
- I think Penals fire faster on the move while Riflemen fire slower on the move, so that should balance it out in theory.
- Brummbar needs a faster shell speed and a lower cost, I think it'd be great then.
- Elite Armor commander in general feels inferior to the British counterparts, despite being doctrinal and replacing a very important upgrade).
Also something Cruzz missed:
- [critical] Penal Satchel Charge is categorized as small_explosive, and no longer has the ability to damage buildings at all. This makes their satchel charge mostly useless, and thus one of the main reasons to get Penals is nullified.
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LOL
Show me when I said that Brits should get T70? Waiting...
Like T70 or Stuart does not mean T70 or Stuart but something similar.
I assure you if Relic removed the AEC they wouldn't model a different armoured car just to give it different stats, that the AEC could have had in the first place anyway. |
Just remove it and replace with some light universal vehicle like T70 or Stuart.
Yeah man the British were famous for their use of the T-70...
Will people quit whining about "remove ___" already? Why do you prefer a faction with less units, instead of buffing the unit? |
They're fine, if you lower the reinforce, you have to nerf their scaling. They do have the best scaling of any infantry in the game. If you have cover, Vet 3, 5 men and double Bren, you can beat Vet 3 Obersoldaten with MG 34 in cover. Now consider that power, and consider that Obersoldaten are hardly core infantry, you'll mostly be mowing down helpless Volksgrenadiers and MG 42 Grenadiers left and right. |
The USF M6 Anti-Tank Mines available to Rifle Company and Assault Engineers use the Soviet TM-35 model, instead of the American M6 model. |
The worst thing about it imho is that your anti-tank infantry will shoot their rocket (or whatever) at an infantry squad and then have to reload while a vehicle drives around the corner and starts pushing them.
Yes this, I hate this. |