I agree with RE 20 munition suppression is too low. This unit can suppress multiple units in heavy cover and allow much smaller forces to beat off better positioned and diverse groups. Up its cost and reduce its effect.
@franko, you are comparing too completely different units as if they are completely equivalent it makes no sense. It's like saying this car is faster than this truck but the truck costs more how can that be?
Just because both cause suppression does not make them equivalent.
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Thread: Rear Echelon troops26 Jun 2014, 17:09 PM
In: COH2 Balance |
Thread: CoH2 Westen Fronts runs worse than vCoH2? 26 Jun 2014, 16:41 PM
Glad to see this, having similar problems. Performance dropped substantially after WF. Also appearing to have some input lag again. Probably a performance problem. Frequently when I click the mouse no action occurs. I often have to reselect units 2-3 times now to get a response. In close battles this is a killer. Losing many more squads that fail to retreat when "issued" an order. In: Lobby |
Thread: OKW Truck and Pushing/Crushing23 Jun 2014, 21:05 PM
This is exactly the crap I was afraid would make it into the game and here it is. In: COH2 Balance |
Thread: Who need mortars when you got grenades like that....16 Jun 2014, 15:07 PM
The problem is that without the rifle grenade the larger soviet MG squads would be too good against grens. I agree a unit pinned should not be able to do anything but retreat (this would go for both Soviet and Ost units). When I use Soviet MG's I just expect attrition to rifle nades. If I can get the German player to trade 1 nade for 1 model I am doing well in the trade. In: COH2 Balance |
Thread: Do you guys enjoy the vehicle-centric meta?13 Jun 2014, 16:54 PM
The problem is, vehicles in COH2 either have to be super tank (ISU, Tiger) or being in 3+ horde (PzIV, Stug, T-34). I know tanks are important but I want tanks supporting infantry, not replacing them in late game. Currently, inf in late game is only good for manning AT and throw AT-nade/Faust. And plz Relic reward teching, like the old day when US goes fast Greyhound. It has a fairly good window of opportunity and you don't need to spam it to be effective. This is my feeling as well. As the game moves forward infantry become a liability to you as they cost mp but do little. One shot wipes are still very high for Ost, and two shot wipes are common for Soviets (which is little better). Watching vet 3 infantry evaporate to most tanks in the late game is stupid. Why did I work so hard to preserve them? In: COH2 Gameplay |
Thread: Soviet Forward HQ is completely broken. 5 Jun 2014, 14:16 PM
If you want to pick an arbitrary reason to remove my gameplay video...fine. But be aware in my game the map splits into two 2v2 games quickly anyway. However, the OP has a 2v2 video. Also, and I hate to sound like a broken record but it can't be helped because people keep using this argument, you cannot say because it is not broken in 1v1 and 2v2 it is fine. Otherwise Opel blitz would have received far fewer nerfs. If it destroys the game in larger parties it has to be balanced. Most players are in larger games, and you cannot write off their concerns just because tournaments aren't focused around them. My suggestions earlier would have balanced this ability without changing how the building worked in 1v1. Also weren't you complaining about Panther spam? How many panthers did you see in 1v1 games? In: COH2 Balance |
Thread: IS25 Jun 2014, 12:42 PM
IS-2 was too good at wiping inf squads before, now it is completely out classed by 2 t34-85's and arguably by two t34-76's. It might be ok to push its hp up and leave it otherwise. This would let it absorb massive damage but still be very vulnerable if it was sent in on its own. Agreed, low priority problem. In: COH2 Balance |
Thread: Soviet Forward HQ is completely broken. 5 Jun 2014, 12:32 PM
Katitof, as you seem to request replays so often, but then fail to read the posts with replays in it, I will only remind you again that replays are posted through out this post. In fact, I myself posted a replay not more than 1 page back. In: COH2 Balance |
Thread: This patch killed Katyusha and Werfer3 Jun 2014, 12:50 PM
Panzerwerfer is fine because of it's low scatter, it actually hits stuff. The Katyusha however never ever hits anything. Even when perfectly aimed against blobs, you have to get so lucky to actually kill stuff. I don't find the werfer satisfactory right now. Its scatter is not low enough for it to be effective at max range (where it needs to fire). For some reason it also has an extremely long cool down which makes it very ineffective against weapon teams. It was too good before the patch with vet. It is utterly worthless now. Agreed Kat right now is borderline useless. I hate when it misses blobs because of its scatter. In: COH2 Balance |
Thread: Broken teller mine2 Jun 2014, 13:10 PM
I have also had this happen. Tank receives no damage and no crit, mine blows. Cost me the game. Reigels as far as I know still work correctly. I have also seen the heavy engine crit appearing very frequently as a result of Soviet mines, more so than I ever remember. My tanks now only move as fast as Pio's since I cannot afford not to have them there all the time. Another question: Are AT mines supposed to go off when an AT gun goes over them? Currently they do not. In: COH2 Bugs |
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Latest replays uploaded by Imagelessbean
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VSFullMetalDesa no pasaran Kansas Kobra KcatImagelessbean [AEF] Appleseed CKOPПIOH (UA) KowalskiBugged AT gunby: Imagelessbean map: Essen Steelworks1-1,230
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VSImagelessbean ManxMarriner Richarddear||AD||1215[TATUZ] Black Dynamite [TATUZ] Blue Semtex? [TATUZ] White TNT?ISU 152 nerfed, you decideby: Imagelessbean map: Rzhev Winter1-1,225
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VStorr CaptainDipshit Mandalore TheGuyWhoLikesCatsImagelessbean Von Strachwitz Goldeneye ZymoranGermans are the bestby: Imagelessbean map: Lienne Forest1-1,214
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VS[WF] *- ObS!d!@ Fr - InF -__mok (FR) _fireStarter TingedDragoonRealtiger Imagelessbean yyoung2010