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Thread: Infantry Blobs10 Jul 2014, 16:21 PM
Blobs are REALLY big right now. Suppression tools are too weak. Give suppression bonuses to MG's firing at blobs. These increase with the number of units in a blob. In: COH2 Balance |
Thread: Where the hell is the war spoils patch10 Jul 2014, 16:18 PM
To improve war spoils I think would be easy. 1)Increase drop rate on bulletins (and to a slight degree on commanders) 2) Prevent unlocking multiple commanders, or skins, or faceplates that are already owned (this would mean you cannot get a drop of a commander/skin/faceplate you already have, multiple of the same of these are useless, and honestly not sure why this was not in place at start) 3) Offer high drop events (weekends, challenges, etc.) In: COH2 Gameplay |
Thread: War Spoils explained by Relic27 Jun 2014, 20:50 PM
I am not complaining about the new system. If Relic chooses to keep it into the future that is their decision. I was pointing out what I liked about the system and what I didn't, that is called constructive criticism, very different from whining. Also of course individuals will be able to come on here with anecdotal evidence talking about the new commanders they unlocked. That's the thing about random, it's random. Some people will get lots of commanders by sheer chance while others will get few to none. In: Lobby |
Thread: Püppchen one-shotting tanks27 Jun 2014, 19:43 PM
Finally makes sense why my IS-2 died so quickly yesterday to this gun. In: COH2 Gameplay |
Thread: War Spoils explained by Relic27 Jun 2014, 19:36 PM
I do like the idea of getting unlocks deep into the future of this game, but I agree that the rarity of commanders is really silly. The system should either drop commanders as well as bulletins at each drop, or allow players to pick which group of items they want. I literally do not care about bulletins, but don't mind seeing them unlock. However, I do want to play with commanders and since I have never purchased any DLC commanders would really like to try some out. In: Lobby |
Thread: So.. anyone ever built a Tiger as the OKW?27 Jun 2014, 17:09 PM
It is not a justification you asked if anyone had built one. To answer your question unless you plan on playing an extremely long 1v1 then no you will not see one. In: COH2 Gameplay |
Thread: War spoils explained.27 Jun 2014, 17:07 PM
How does the system work for multiple drops? I finished a game and received multiple drops (2) after the completion. Is it random how many drops you get when you get "a drop"? Video is literally worthless, short letter is not much better. In: COH2 Gameplay |
Thread: So.. anyone ever built a Tiger as the OKW?27 Jun 2014, 16:47 PM
Common in team games. If you want to build one go play 3v3 or 4v4. You will get to build one. In: COH2 Gameplay |
Thread: Bulletin stack26 Jun 2014, 17:18 PM
I suspect this is intentional. It does make me worry. In: COH2 Bugs |
Thread: Sturm offizer and Panzerfusilier26 Jun 2014, 17:14 PM
In team games the officer appears to give the bonus to team mate's units. I do not know if it forces team mate's units to retreat if he dies. In: COH2 Gameplay |
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VSFullMetalDesa no pasaran Kansas Kobra KcatImagelessbean [AEF] Appleseed CKOPПIOH (UA) KowalskiBugged AT gunby: Imagelessbean map: Essen Steelworks1-1,230
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VSImagelessbean ManxMarriner Richarddear||AD||1215[TATUZ] Black Dynamite [TATUZ] Blue Semtex? [TATUZ] White TNT?ISU 152 nerfed, you decideby: Imagelessbean map: Rzhev Winter1-1,225
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VStorr CaptainDipshit Mandalore TheGuyWhoLikesCatsImagelessbean Von Strachwitz Goldeneye ZymoranGermans are the bestby: Imagelessbean map: Lienne Forest1-1,214
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VS[WF] *- ObS!d!@ Fr - InF -__mok (FR) _fireStarter TingedDragoonRealtiger Imagelessbean yyoung2010